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 #474 Porygon-Z
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Porygon-Z
Japan: PorygonZ
ポリゴンZ
French: Porygon-Z
German: Porygon-Z
Korean: 폴리곤Z
National: #474
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Porygon-Z is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Virtual Pokémon 2'11"
0.9m
75.0lbs
34kg
305,120
Abilities: Adaptability - Download - Analytic (Hidden Ability)
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Download: Attack is increased when the foe’s Defense is lower than its Special Defense or increases Special Attack when the foe’s Special Defense is lower than its Defense.
Hidden Ability (Available):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Porygon2
Alpha Sapphire Evolve Porygon2
Generation VI Level Up
LevelAttack NameTypeAppealJam
Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
Magic Coat  
Works great if the user goes last this turn.
Conversion 2  
Works well if it is the same type as the move used by the last Pokémon.
Tackle  
Quite an appealing move.
Conversion  
Works well if it is the same type as the move used by the last Pokémon.
Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
7 Psybeam  
Makes audience expect little of other contestants.
12 Agility  
Causes the user to move earlier on the next turn.
18 Recover  
Works well if it is the same type as the move used by the last Pokémon.
23 Magnet Rise  
Makes the remaining Pokémon nervous.
29 Signal Beam  
Makes audience expect little of other contestants.
34 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
40 Discharge
Badly startles the last Pokémon to act before the user.
45 Lock-On  
Causes the user to move earlier on the next turn.
50 Tri Attack  
Effectiveness varies depending on when it is used.
56 Magic Coat  
Works great if the user goes last this turn.
62 Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
67 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gravity  
Makes the remaining Pokémon nervous.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Magic Coat  
Works great if the user goes last this turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Defense Curl  
Lv. 1
Prevents the user from being startled one time this turn.
Recycle  
Lv. 34
Shows off the Pokémon’s appeal about as well as the move used just before it.
Sharpen  
Lv. 1
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Wonder Room   Move Tutor - B2W2
Scrambles the order in which Pokémon will move on the next turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 535 85 80 70 135 75 90
Max Stats
Hindering Nature
Lv. 50 145 - 192 76 - 118 67 - 109 126 - 168 72 - 114 85 - 127
Lv. 100 280 - 374 148 - 233 130 - 215 247 - 332 139 - 224 166 - 251
Max Stats
Neutral Nature
Lv. 50 145 - 192 85 - 132 75 - 122 140 - 187 80 - 127 95 - 142
Lv. 100 280 - 374 165 - 259 145 - 239 275 - 369 155 - 249 185 - 279
Max Stats
Beneficial Nature
Lv. 50 145 - 192 93 - 145 82 - 134 154 - 205 88 - 139 104 - 156
Lv. 100 280 - 374 181 - 284 159 - 262 302 - 405 170 - 273 203 - 306

<--- #473
Mamoswine
#475
Gallade
--->

 
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