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 #479 Rotom
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Rotom Fan Rotom Frost Rotom Heat Rotom Mow Rotom Wash Rotom
Rotom
Japan: Rotomu
ロトム
French: Motisma
German: Rotom
Korean: 로토무
National: #479
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #068
Rotom is Genderless
Rotom
Frost Rotom
Heat Rotom
Mow Rotom
Fan Rotom
Wash Rotom
Classification Height Weight Capture Rate Base Egg Steps
Plasma Pokémon 1'00"
0.3m
0.7lbs
0.3kg
455,120
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
1 Sp. Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Alternate Forms
RotomFan RotomFrost RotomHeat RotomMow RotomWash Rotom
Rotom changes form by interacting with various appliances in the warehouse within the Pokémon Laboratory in Lumiose City or Littleroot Town
Locations - In-Depth Details
X Lost Hotel (Tuesdays)Details
Y Lost Hotel (Tuesdays)Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Discharge
Badly startles the last Pokémon to act before the user.
Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Trick
Badly startles Pokémon that used a move of the same type.
Astonish
Badly startles the last Pokémon to act before the user.
Thunder Wave
Startles all of the Pokémon to act before the user.
Thunder Shock  
Quite an appealing move.
Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
8 Uproar
Badly startles Pokémon that the audience has high expectations of.
15 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Shock Wave  
Works great if the user goes first this turn.
29 Ominous Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
36 Substitute  
Prevents the user from being startled one time this turn.
43 Electro Ball  
Excites the audience a lot if used first.
50 Hex
Badly startles Pokémon that used a move of the same type.
57 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
64 Discharge
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Special Moves
Attack NameTypeAppealJam
Blizzard
Badly startles the last Pokémon to act before the user.Frost Rotom Only
Hydro Pump  
Works better the more the crowd is excited.Wash Rotom Only
Overheat  
A very appealing move, but after using this move, the user is more easily startled.Heat Rotom Only
Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.Mow Rotom Only
Air Slash
Badly startles the last Pokémon to act before the user.Fan Rotom Only

Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 50 50 77 95 77 91
Max Stats
Hindering Nature
Lv. 50 110 - 157 49 - 91 73 - 116 90 - 132 73 - 116 86 - 128
Lv. 100 210 - 304 94 - 179 143 - 227 175 - 260 143 - 227 168 - 252
Max Stats
Neutral Nature
Lv. 50 110 - 157 55 - 102 82 - 129 100 - 147 82 - 129 96 - 143
Lv. 100 210 - 304 105 - 199 159 - 253 195 - 289 159 - 253 187 - 281
Max Stats
Beneficial Nature
Lv. 50 110 - 157 60 - 112 90 - 141 110 - 161 90 - 141 105 - 157
Lv. 100 210 - 304 115 - 218 174 - 278 214 - 317 174 - 278 205 - 309
Stats - Alternate Forms
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 50 65 107 105 107 86
Max Stats
Hindering Nature
Lv. 50 110 - 157 63 - 105 100 - 143 99 - 141 100 - 143 81 - 124
Lv. 100 210 - 304 121 - 206 197 - 281 193 - 278 197 - 281 159 - 243
Max Stats
Neutral Nature
Lv. 50 110 - 157 70 - 117 112 - 159 110 - 157 112 - 159 91 - 138
Lv. 100 210 - 304 135 - 229 219 - 313 215 - 309 219 - 313 177 - 271
Max Stats
Beneficial Nature
Lv. 50 110 - 157 77 - 128 123 - 174 121 - 172 123 - 174 100 - 151
Lv. 100 210 - 304 148 - 251 240 - 344 236 - 339 240 - 344 194 - 298

<--- #478
Froslass
#480
Uxie
--->

 
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