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 #504 Patrat
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Patrat
Japan: Minezumi
ミネズミ
French: Ratentif
German: Nagelotz
Korean: 보르쥐
National: #504
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #046
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Scout Pokémon 1'08"
0.5m
25.6lbs
11.6kg
2553,840
Abilities: Run Away - Keen Eye - Analytic (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Hidden Ability (Available through transfer):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Breed Watchog
Y Breed Watchog
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
3 Leer
Badly startles Pokémon that the audience has high expectations of.
6 Bite
Badly startles the last Pokémon to act before the user.
8 Bide  
Causes the user to move later on the next turn.
11 Detect  
Prevents the user from being startled until the turn ends.
13 Sand Attack  
Makes audience expect little of other contestants.
16 Crunch
Badly startles the last Pokémon to act before the user.
18 Hypnosis
Startles all of the Pokémon to act before the user.
21 Super Fang
Badly startles all Pokémon that successfully showed their appeal.
23 After You  
Causes the user to move later on the next turn.
26 Work Up  
Excites the audience a lot if used first.
28 Hyper Fang  
An appealing move that can be used repeatedly without boring the audience.
31 Mean Look  
Makes the remaining Pokémon nervous.
33 Baton Pass  
Works well if the user is pumped up.
36 Slam  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Flail   Details
Works better the later it is used in a turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Iron Tail   Details
Quite an appealing move.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Revenge   Details
Works great if the user goes last this turn.
Screech   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Aqua Tail  
Quite an appealing move.
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 255 45 55 39 35 39 42
Max Stats
Hindering Nature
Lv. 50 105 - 152 54 - 96 39 - 81 36 - 78 39 - 81 42 - 84
Lv. 100 200 - 294 103 - 188 74 - 159 67 - 152 74 - 159 80 - 164
Max Stats
Neutral Nature
Lv. 50 105 - 152 60 - 107 44 - 91 40 - 87 44 - 91 47 - 94
Lv. 100 200 - 294 115 - 209 83 - 177 75 - 169 83 - 177 89 - 183
Max Stats
Beneficial Nature
Lv. 50 105 - 152 66 - 117 48 - 100 44 - 95 48 - 100 51 - 103
Lv. 100 200 - 294 126 - 229 91 - 194 82 - 185 91 - 194 97 - 201

<--- #503
Samurott
#505
Watchog
--->

 
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