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 #510 Liepard
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Liepard
Japan: Lepardas
レパルダス
French: Léopardus
German: Kleoparda
Korean: 레파르다스
National: #510
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #043
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cruel Pokémon 3'07"
1.1m
82.7lbs
37.5kg
905,120
Abilities: Limber - Unburden - Prankster (Hidden Ability)
Limber: The Pokémon cannot be Paralysed while having this ability.
Unburden: Speed is doubled once the held item is consumed.
Hidden Ability (Available):
Prankster: Status category moves have their Speed Priority increased by 1
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Trade from Y
Friend Safari
Y Route 15
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Assist  
Effectiveness varies depending on when it is used.
Sand Attack  
Makes audience expect little of other contestants.
3 Growl  
Works great if the user goes last this turn.
6 Assist  
Effectiveness varies depending on when it is used.
10 Sand Attack  
Makes audience expect little of other contestants.
12 Fury Swipes  
Effectiveness varies depending on when it is used.
15 Pursuit
Badly startles Pokémon that used a move of the same type.
19 Torment  
Makes the remaining Pokémon nervous.
22 Fake Out
Badly startles the last Pokémon to act before the user.
26 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
31 Assurance  
Works better the later it is used in a turn.
34 Slash  
Quite an appealing move.
38 Taunt
Badly startles Pokémon that the audience has high expectations of.
43 Night Slash  
Affected by how well the previous Pokémon's move went.
47 Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
50 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
55 Sucker Punch  
Excites the audience a lot if used first.
58 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Copycat   Details
Affected by how well the previous Pokémon's move went.
Covet   Details
Affected by how well the previous Pokémon's move went.
Encore   Details
Makes the remaining Pokémon nervous.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Feint Attack   Details
Works great if the user goes first this turn.
Foul Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Pay Day   Details
Excites the audience in any kind of contest.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Seed Bomb  
Quite an appealing move.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Captivate  
Lv. 33
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 446 64 88 50 88 50 106
Max Stats
Hindering Nature
Lv. 50 124 - 171 83 - 126 49 - 91 83 - 126 49 - 91 99 - 142
Lv. 100 238 - 332 162 - 247 94 - 179 162 - 247 94 - 179 195 - 279
Max Stats
Neutral Nature
Lv. 50 124 - 171 93 - 140 55 - 102 93 - 140 55 - 102 111 - 158
Lv. 100 238 - 332 181 - 275 105 - 199 181 - 275 105 - 199 217 - 311
Max Stats
Beneficial Nature
Lv. 50 124 - 171 102 - 154 60 - 112 102 - 154 60 - 112 122 - 173
Lv. 100 238 - 332 199 - 302 115 - 218 199 - 302 115 - 218 238 - 342

<--- #509
Purrloin
#511
Pansage
--->

 
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