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 #523 Zebstrika
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Zebstrika
Japan: Zeburaika
ゼブライカ
French: Zéblitz
German: Zebritz
Korean: 제브라이카
National: #523
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Thunderbolt Pokémon 5'03"
1.6m
175.3lbs
79.5kg
755,120
Abilities: Lightningrod - Motor Drive - Sap Sipper (Hidden Ability)
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Motor Drive: The Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
Hidden Ability (Available):
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Mirage IslandDetails
Alpha Sapphire Mirage IslandDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Ion Deluge  
Temporarily stops the crowd from growing excited.
Quick Attack  
Causes the user to move earlier on the next turn.
Tail Whip  
Works great if the user goes last this turn.
Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Thunder Wave
Startles all of the Pokémon to act before the user.
4 Tail Whip  
Works great if the user goes last this turn.
8 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
11 Shock Wave  
Works great if the user goes first this turn.
15 Thunder Wave
Startles all of the Pokémon to act before the user.
18 Flame Charge  
Works well if the user is pumped up.
22 Pursuit
Badly startles Pokémon that used a move of the same type.
25 Spark  
Quite an appealing move.
31 Stomp  
Quite an appealing move.
36 Discharge
Badly startles the last Pokémon to act before the user.
42 Agility  
Causes the user to move earlier on the next turn.
47 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
53 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
58 Ion Deluge  
Temporarily stops the crowd from growing excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM57 Charge Beam  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Endure   Details
Causes the user to move later on the next turn.
Me First   Details
Causes the user to move earlier on the next turn.
Rage Details
Startles all of the Pokémon to act before the user.
Sand Attack   Details
Makes audience expect little of other contestants.
Screech   Details
Makes audience expect little of other contestants.
Shock Wave   Details
Works great if the user goes first this turn.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 497 75 100 63 80 63 116
Max Stats
Hindering Nature
Lv. 50 135 - 182 94 - 136 61 - 103 76 - 118 61 - 103 108 - 151
Lv. 100 260 - 354 184 - 269 117 - 202 148 - 233 117 - 202 213 - 297
Max Stats
Neutral Nature
Lv. 50 135 - 182 105 - 152 68 - 115 85 - 132 68 - 115 121 - 168
Lv. 100 260 - 354 205 - 299 131 - 225 165 - 259 131 - 225 237 - 331
Max Stats
Beneficial Nature
Lv. 50 135 - 182 115 - 167 74 - 126 93 - 145 74 - 126 133 - 184
Lv. 100 260 - 354 225 - 328 144 - 247 181 - 284 144 - 247 260 - 364

<--- #522
Blitzle
#524
Roggenrola
--->

 
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