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 #537 Seismitoad
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Seismitoad
Japan: Gamageroge
ガマゲロゲ
French: Crapustule
German: Branawarz
Korean: 두빅굴
National: #537
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Vibration Pokémon 4'11"
1.5m
136.7lbs
62kg
455,120
Abilities: Swift Swim - Poison Touch - Water Absorb (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Poison Touch: When the Pokémon attacks its opponents with a move that causes Physical Contact, there is a 30% chance that the target is Poisoned.
Hidden Ability (Available):
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Evolutionary Chain
Locations
X Evolve Palpitoad
Y Evolve Palpitoad
Omega Ruby Evolve Palpitoad
Alpha Sapphire Evolve Palpitoad
Generation VI Level Up
LevelAttack NameTypeAppealJam
Bubble  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Supersonic  
Makes audience expect little of other contestants.
Round  
Works well if it is the same type as the move used by the last Pokémon.
5 Supersonic  
Makes audience expect little of other contestants.
9 Round  
Works well if it is the same type as the move used by the last Pokémon.
12 Bubble Beam
Badly startles the last Pokémon to act before the user.
16 Mud Shot  
Quite an appealing move.
20 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
23 Uproar
Badly startles Pokémon that the audience has high expectations of.
28 Muddy Water
Startles all of the Pokémon to act before the user.
33 Rain Dance  
Works better the more the crowd is excited.
36 Acid  
Badly startles Pokémon that the audience has high expectations of.
39 Flail  
Works better the later it is used in a turn.
44 Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
53 Hydro Pump  
Works better the more the crowd is excited.
59 Hyper Voice
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Earth Power   Details
Quite an appealing move.
Mist   Details
Prevents the user from being startled until the turn ends.
Mud Bomb Details
Startles the last Pokémon to act before the user.
Mud Sport   Details
Excites the audience in any kind of contest.
Refresh   Details
Prevents the user from being startled one time this turn.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Bounce  
Prevents the user from being startled until the turn ends.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Focus Punch  
Works great if the user goes last this turn.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 509 105 95 75 85 75 74
Max Stats
Hindering Nature
Lv. 50 165 - 212 90 - 132 72 - 114 81 - 123 72 - 114 71 - 113
Lv. 100 320 - 414 175 - 260 139 - 224 157 - 242 139 - 224 137 - 222
Max Stats
Neutral Nature
Lv. 50 165 - 212 100 - 147 80 - 127 90 - 137 80 - 127 79 - 126
Lv. 100 320 - 414 195 - 289 155 - 249 175 - 269 155 - 249 153 - 247
Max Stats
Beneficial Nature
Lv. 50 165 - 212 110 - 161 88 - 139 99 - 150 88 - 139 86 - 138
Lv. 100 320 - 414 214 - 317 170 - 273 192 - 295 170 - 273 168 - 271

<--- #536
Palpitoad
#538
Throh
--->

 
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