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 #538 Throh
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Throh
Japan: Nageki
ナゲキ
French: Judokrak
German: Jiutesto
Korean: 던지미
National: #538
Central Kalos: #---
Coastal Kalos: #097
Mountain Kalos: #---
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Judo Pokémon 4'03"
1.3m
122.4lbs
55.5kg
455,120
Abilities: Guts - Inner Focus - Mold Breaker (Hidden Ability)
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Black Belt
- 5%
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Trade from Y
Friend Safari
Y Route 11
Friend Safari
Details
Omega Ruby Route 112Details
Alpha Sapphire Trade from Omega Ruby
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Leer
Badly startles Pokémon that the audience has high expectations of.
5 Bide  
Causes the user to move later on the next turn.
9 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Seismic Toss  
An appealing move that can be used repeatedly without boring the audience.
17 Vital Throw  
Works great if the user goes last this turn.
21 Revenge  
Works great if the user goes last this turn.
25 Storm Throw  
Excites the audience in any kind of contest.
29 Body Slam
Badly startles the last Pokémon to act before the user.
33 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Circle Throw  
Causes the user to move later on the next turn.
41 Endure  
Causes the user to move later on the next turn.
45 Wide Guard  
Prevents the user from being startled until the turn ends.
48 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
50 Reversal  
Works better the later it is used in a turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Block  
Makes the remaining Pokémon nervous.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 465 120 100 85 30 85 45
Max Stats
Hindering Nature
Lv. 50 180 - 227 94 - 136 81 - 123 31 - 73 81 - 123 45 - 87
Lv. 100 350 - 444 184 - 269 157 - 242 58 - 143 157 - 242 85 - 170
Max Stats
Neutral Nature
Lv. 50 180 - 227 105 - 152 90 - 137 35 - 82 90 - 137 50 - 97
Lv. 100 350 - 444 205 - 299 175 - 269 65 - 159 175 - 269 95 - 189
Max Stats
Beneficial Nature
Lv. 50 180 - 227 115 - 167 99 - 150 38 - 90 99 - 150 55 - 106
Lv. 100 350 - 444 225 - 328 192 - 295 71 - 174 192 - 295 104 - 207

<--- #537
Seismitoad
#539
Sawk
--->

 
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