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 #539 Sawk
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Sawk
Japan: Dageki
ダゲキ
French: Karaclée
German: Karadonis
Korean: 타격귀
National: #539
Central Kalos: #---
Coastal Kalos: #098
Mountain Kalos: #---
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Karate Pokémon 4'07"
1.4m
112.4lbs
51kg
455,120
Abilities: Sturdy - Inner Focus - Mold Breaker (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Black Belt
- 5%
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Route 11
Friend Safari
Details
Y Trade from X
Friend Safari
Omega Ruby Trade from Alpha Sapphire
Alpha Sapphire Route 112Details
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Rock Smash  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
5 Bide  
Causes the user to move later on the next turn.
9 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Double Kick
Badly startles Pokémon that used a move of the same type.
17 Low Sweep
Prevents the user from being startled until the turn ends.
21 Counter  
Works great if the user goes last this turn.
25 Karate Chop  
Quite an appealing move.
29 Brick Break  
Quite an appealing move.
33 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Retaliate  
Affected by how well the previous Pokémon's move went.
41 Endure  
Causes the user to move later on the next turn.
45 Quick Guard  
Works great if the user goes first this turn.
48 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
50 Reversal  
Works better the later it is used in a turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 465 75 125 75 30 75 85
Max Stats
Hindering Nature
Lv. 50 135 - 182 117 - 159 72 - 114 31 - 73 72 - 114 81 - 123
Lv. 100 260 - 354 229 - 314 139 - 224 58 - 143 139 - 224 157 - 242
Max Stats
Neutral Nature
Lv. 50 135 - 182 130 - 177 80 - 127 35 - 82 80 - 127 90 - 137
Lv. 100 260 - 354 255 - 349 155 - 249 65 - 159 155 - 249 175 - 269
Max Stats
Beneficial Nature
Lv. 50 135 - 182 143 - 194 88 - 139 38 - 90 88 - 139 99 - 150
Lv. 100 260 - 354 280 - 383 170 - 273 71 - 174 170 - 273 192 - 295

<--- #538
Throh
#540
Sewaddle
--->

 
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