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 #543 Venipede
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Venipede
Japan: Fushide
フシデ
French: Venipatte
German: Toxiped
Korean: 마디네
National: #543
Central Kalos: #120
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Centipede Pokémon 1'04"
0.4m
11.7lbs
5.3kg
2553,840
Abilities: Poison Point - Swarm - Speed Boost (Hidden Ability)
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Hidden Ability (Available):
Speed Boost: Speed increases by one stage at the end of each turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Poison Barb
- 5%
Bug
Evolutionary Chain
Locations - In-Depth Details
X Route 6Details
Y Route 6Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Defense Curl  
Prevents the user from being startled one time this turn.
Rollout  
An appealing move that can be used repeatedly without boring the audience.
5 Poison Sting
Startles the last Pokémon to act before the user.
8 Screech  
Makes audience expect little of other contestants.
12 Pursuit
Badly startles Pokémon that used a move of the same type.
15 Protect  
Prevents the user from being startled one time this turn.
19 Poison Tail  
Brings down the energy of any Pokémon that have already used a move this turn.
22 Bug Bite  
Makes audience expect little of other contestants.
26 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
29 Agility  
Causes the user to move earlier on the next turn.
33 Steamroller  
An appealing move that can be used repeatedly without boring the audience.
36 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
38 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
40 Rock Climb  
Makes audience expect little of other contestants.
43 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM66 Payback  
Works great if the user goes last this turn.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Pin Missile   Details
Effectiveness varies depending on when it is used.
Rock Climb   Details
Makes audience expect little of other contestants.
Spikes   Details
Makes the remaining Pokémon nervous.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Toxic Spikes   Details
Makes the remaining Pokémon nervous.
Twineedle Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Endeavor  
Works great if the user goes last this turn.
Iron Defense  
Prevents the user from being startled until the turn ends.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 260 30 45 59 30 39 57
Max Stats
Hindering Nature
Lv. 50 90 - 137 45 - 87 57 - 99 31 - 73 39 - 81 55 - 98
Lv. 100 170 - 264 85 - 170 110 - 195 58 - 143 74 - 159 107 - 191
Max Stats
Neutral Nature
Lv. 50 90 - 137 50 - 97 64 - 111 35 - 82 44 - 91 62 - 109
Lv. 100 170 - 264 95 - 189 123 - 217 65 - 159 83 - 177 119 - 213
Max Stats
Beneficial Nature
Lv. 50 90 - 137 55 - 106 70 - 122 38 - 90 48 - 100 68 - 119
Lv. 100 170 - 264 104 - 207 135 - 238 71 - 174 91 - 194 130 - 234

<--- #542
Leavanny
#544
Whirlipede
--->

 
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