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 #549 Lilligant
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Lilligant
Japan: Doredia
ドレディア
French: Fragilady
German: Dressella
Korean: 드레디어
National: #549
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Flowering Pokémon 3'07"
1.1m
35.9lbs
16.3kg
755,120
Abilities: Chlorophyll - Own Tempo - Leaf Guard (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Locations
X Evolve Petilil
Y Evolve Petilil
Omega Ruby Evolve Petilil
Alpha Sapphire Evolve Petilil
Generation VI Level Up
LevelAttack NameTypeAppealJam
Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mega Drain
Startles the last Pokémon to act before the user.
Synthesis  
Effectiveness varies depending on when it is used.
10 Teeter Dance
Startles all other Pokémon. User cannot act in the next turn.
28 Quiver Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
46 Petal Dance  
A very appealing move, but after using this move, the user is more easily startled.
50 Petal Blizzard
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bide   Details
Causes the user to move later on the next turn.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Endure   Details
Causes the user to move later on the next turn.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Healing Wish   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Ingrain   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Natural Gift   Details
Works better the more the crowd is excited.
Sweet Scent   Details
Prevents the user from being startled one time this turn.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Covet  
Affected by how well the previous Pokémon's move went.
Giga Drain
Badly startles the last Pokémon to act before the user.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Absorb  
Lv. 1
Quite an appealing move.
Sleep Powder
Lv. 10
Startles all of the Pokémon to act before the user.
Magical Leaf  
Lv. 19
Works great if the user goes first this turn.
Stun Spore
Lv. 22
Badly startles all Pokémon that successfully showed their appeal.
Giga Drain
Lv. 26
Badly startles the last Pokémon to act before the user.
Aromatherapy  
Lv. 28
Prevents the user from being startled until the turn ends.
Helping Hand  
Lv. 31
Quite an appealing move.
Energy Ball  
Lv. 35
Quite an appealing move.
Entrainment
Lv. 37
Badly startles Pokémon that used a move of the same type.
Sunny Day  
Lv. 40
Works better the more the crowd is excited.
After You  
Lv. 44
Causes the user to move later on the next turn.
Leaf Storm  
Lv. 46
A very appealing move, but after using this move, the user is more easily startled.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 70 60 75 110 75 90
Max Stats
Hindering Nature
Lv. 50 130 - 177 58 - 100 72 - 114 103 - 145 72 - 114 85 - 127
Lv. 100 250 - 344 112 - 197 139 - 224 202 - 287 139 - 224 166 - 251
Max Stats
Neutral Nature
Lv. 50 130 - 177 65 - 112 80 - 127 115 - 162 80 - 127 95 - 142
Lv. 100 250 - 344 125 - 219 155 - 249 225 - 319 155 - 249 185 - 279
Max Stats
Beneficial Nature
Lv. 50 130 - 177 71 - 123 88 - 139 126 - 178 88 - 139 104 - 156
Lv. 100 250 - 344 137 - 240 170 - 273 247 - 350 170 - 273 203 - 306

<--- #548
Petilil
#550
Basculin
--->

 
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