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 #565 Carracosta
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Carracosta
Japan: Abagoura
アバゴーラ
French: Mégapagos
German: Karippas
Korean: 늑골라
National: #565
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Prototurtle Pokémon 3'11"
1.2m
178.6lbs
81kg
457,680
Abilities: Solid Rock - Sturdy - Swift Swim (Hidden Ability)
Solid Rock: Damage by super-effective moves is reduced by 25%.
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available through transfer):
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Water 3
Evolutionary Chain
Locations
X Evolve Tirtouga
Y Evolve Tirtouga
Omega Ruby Evolve Tirtouga
Alpha Sapphire Evolve Tirtouga
Generation VI Level Up
LevelAttack NameTypeAppealJam
Bide  
Causes the user to move later on the next turn.
Withdraw  
Prevents the user from being startled one time this turn.
Water Gun  
Quite an appealing move.
Rollout  
An appealing move that can be used repeatedly without boring the audience.
5 Rollout  
An appealing move that can be used repeatedly without boring the audience.
8 Bite
Badly startles the last Pokémon to act before the user.
11 Protect  
Prevents the user from being startled one time this turn.
15 Aqua Jet  
Causes the user to move earlier on the next turn.
18 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
21 Crunch
Badly startles the last Pokémon to act before the user.
25 Wide Guard  
Prevents the user from being startled until the turn ends.
28 Brine  
Affected by how well the previous Pokémon's move went.
31 Smack Down
Badly startles Pokémon that the audience has high expectations of.
35 Curse  
Causes the user to move later on the next turn.
40 Shell Smash  
Excites the audience a lot if used last.
45 Aqua Tail  
Quite an appealing move.
51 Rock Slide
Startles all of the Pokémon to act before the user.
56 Rain Dance  
Works better the more the crowd is excited.
61 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bide   Details
Causes the user to move later on the next turn.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Flail   Details
Works better the later it is used in a turn.
Guard Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Iron Defense   Details
Prevents the user from being startled until the turn ends.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Rock Throw   Details
Quite an appealing move.
Slam   Details
Quite an appealing move.
Water Pulse   Details
Makes audience expect little of other contestants.
Whirlpool   Details
Temporarily stops the crowd from growing excited.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Block  
Makes the remaining Pokémon nervous.
Earth Power  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 74 108 133 83 65 32
Max Stats
Hindering Nature
Lv. 50 134 - 181 101 - 144 124 - 166 79 - 121 63 - 105 33 - 75
Lv. 100 258 - 352 198 - 283 243 - 328 153 - 238 121 - 206 62 - 146
Max Stats
Neutral Nature
Lv. 50 134 - 181 113 - 160 138 - 185 88 - 135 70 - 117 37 - 84
Lv. 100 258 - 352 221 - 315 271 - 365 171 - 265 135 - 229 69 - 163
Max Stats
Beneficial Nature
Lv. 50 134 - 181 124 - 176 151 - 203 96 - 148 77 - 128 40 - 92
Lv. 100 258 - 352 243 - 346 298 - 401 188 - 291 148 - 251 75 - 179

<--- #564
Tirtouga
#566
Archen
--->

 
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