Serebii.net Header
 #581 Swanna
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Swanna
Japan: Swanna
スワンナ
French: Lakmécygne
German: Swaroness
Korean: 스완나
National: #581
Central Kalos: #128
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
White Bird Pokémon 4'03"
1.3m
53.4lbs
24.2kg
455,120
Abilities: Keen Eye - Big Pecks - Hydration (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Big Pecks: Its defense cannot be lowered.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Water 1
Flying
Evolutionary Chain
Locations
X Evolve Ducklett
Friend Safari
Y Evolve Ducklett
Friend Safari
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Water Gun  
Quite an appealing move.
Water Sport  
Excites the audience in any kind of contest.
Defog  
Works great if the user goes first this turn.
Wing Attack  
Quite an appealing move.
3 Water Sport  
Excites the audience in any kind of contest.
6 Defog  
Works great if the user goes first this turn.
9 Wing Attack  
Quite an appealing move.
13 Water Pulse  
Makes audience expect little of other contestants.
15 Aerial Ace  
Works great if the user goes first this turn.
19 Bubble Beam
Badly startles the last Pokémon to act before the user.
21 Feather Dance  
Works great if the user goes last this turn.
24 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
27 Air Slash
Badly startles the last Pokémon to act before the user.
30 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
34 Rain Dance  
Works better the more the crowd is excited.
40 Tailwind  
Causes the user to move earlier on the next turn.
47 Brave Bird  
A very appealing move, but after using this move, the user is more easily startled.
55 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Air Cutter   Details
Quite an appealing move.
Brine   Details
Affected by how well the previous Pokémon's move went.
Gust Details
Badly startles the last Pokémon to act before the user.
Lucky Chant   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Me First   Details
Causes the user to move earlier on the next turn.
Mirror Move   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud Sport   Details
Excites the audience in any kind of contest.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Dive   Gen V HM06
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 473 75 87 63 87 63 98
Max Stats
Hindering Nature
Lv. 50 135 - 182 82 - 125 61 - 103 82 - 125 61 - 103 92 - 135
Lv. 100 260 - 354 161 - 245 117 - 202 161 - 245 117 - 202 180 - 265
Max Stats
Neutral Nature
Lv. 50 135 - 182 92 - 139 68 - 115 92 - 139 68 - 115 103 - 150
Lv. 100 260 - 354 179 - 273 131 - 225 179 - 273 131 - 225 201 - 295
Max Stats
Beneficial Nature
Lv. 50 135 - 182 101 - 152 74 - 126 101 - 152 74 - 126 113 - 165
Lv. 100 260 - 354 196 - 300 144 - 247 196 - 300 144 - 247 221 - 324

<--- #580
Ducklett
#582
Vanillite
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019