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 #586 Sawsbuck
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Spring Form Summer Form Autumn Form Winter Form
Sawsbuck
Japan: Mebukijika
メブキジカ
French: Haydaim
German: Kronjuwild
Korean: 바라철록
National: #586
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Season Pokémon 6'03"
1.9m
203.9lbs
92.5kg
755,120
Abilities: Chlorophyll - Sap Sipper - Serene Grace (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hidden Ability (Available):
Serene Grace: The chances of a move having a secondary effect is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Alternate Forms
Spring FormSummer FormAutumn FormWinter Form
Sawsbuck's form changes automatically based upon the current season. Method for X & Y is unclear
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Deerling
Alpha Sapphire Evolve Deerling
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Megahorn  
An appealing move that can be used repeatedly without boring the audience.
Tackle  
Quite an appealing move.
Camouflage  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Growl  
Works great if the user goes last this turn.
Sand Attack  
Makes audience expect little of other contestants.
4 Growl  
Works great if the user goes last this turn.
7 Sand Attack  
Makes audience expect little of other contestants.
10 Double Kick
Badly startles Pokémon that used a move of the same type.
13 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
16 Feint Attack  
Works great if the user goes first this turn.
20 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
24 Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
28 Aromatherapy  
Prevents the user from being startled until the turn ends.
32 Energy Ball  
Quite an appealing move.
36 Charm
Badly startles Pokémon that the audience has high expectations of.
37 Horn Leech  
Shows off the Pokémon’s appeal about as well as the move used just before it.
44 Nature Power  
Works better the more the crowd is excited.
52 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
60 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM53 Energy Ball  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Baton Pass   Details
Works well if the user is pumped up.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Natural Gift   Details
Works better the more the crowd is excited.
Odor Sleuth   Details
Prevents the user from being startled one time this turn.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Synthesis   Details
Effectiveness varies depending on when it is used.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Giga Drain
Badly startles the last Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 80 100 70 60 70 95
Max Stats
Hindering Nature
Lv. 50 140 - 187 94 - 136 67 - 109 58 - 100 67 - 109 90 - 132
Lv. 100 270 - 364 184 - 269 130 - 215 112 - 197 130 - 215 175 - 260
Max Stats
Neutral Nature
Lv. 50 140 - 187 105 - 152 75 - 122 65 - 112 75 - 122 100 - 147
Lv. 100 270 - 364 205 - 299 145 - 239 125 - 219 145 - 239 195 - 289
Max Stats
Beneficial Nature
Lv. 50 140 - 187 115 - 167 82 - 134 71 - 123 82 - 134 110 - 161
Lv. 100 270 - 364 225 - 328 159 - 262 137 - 240 159 - 262 214 - 317

<--- #585
Deerling
#587
Emolga
--->

 
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