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 #614 Beartic
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Beartic
Japan: Tsunbeaa
ツンベアー
French: Polagriffe
German: Siberio
Korean: 툰베어
National: #614
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #082
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Freezing Pokémon 8'06"
2.6m
573.2lbs
260kg
605,120
Abilities: Snow Cloak - Swift Swim (Hidden Ability)
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Hidden Ability (Available):
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Frost Cavern
Friend Safari
Details
Y Frost Cavern
Friend Safari
Details
Omega Ruby Evolve Cubchoo
Alpha Sapphire Evolve Cubchoo
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
Thrash  
A very appealing move, but after using this move, the user is more easily startled.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Aqua Jet  
Causes the user to move earlier on the next turn.
Growl  
Works great if the user goes last this turn.
Powder Snow  
Quite an appealing move.
Bide  
Causes the user to move later on the next turn.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
9 Play Nice  
Works better the more the crowd is excited.
13 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
17 Fury Swipes  
Effectiveness varies depending on when it is used.
21 Brine  
Affected by how well the previous Pokémon's move went.
25 Endure  
Causes the user to move later on the next turn.
29 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
33 Slash  
Quite an appealing move.
36 Flail  
Works better the later it is used in a turn.
37 Icicle Crash  
Excites the audience a lot if used last.
41 Rest  
Prevents the user from being startled until the turn ends.
45 Blizzard
Badly startles the last Pokémon to act before the user.
53 Hail
Badly startles all Pokémon that successfully showed their appeal.
59 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
66 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Encore   Details
Makes the remaining Pokémon nervous.
Focus Punch   Details
Works great if the user goes last this turn.
Ice Punch   Details
Quite an appealing move.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Play Rough   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Focus Punch  
Works great if the user goes last this turn.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Charm
Lv. 29
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 95 110 80 70 80 50
Max Stats
Hindering Nature
Lv. 50 155 - 202 103 - 145 76 - 118 67 - 109 76 - 118 49 - 91
Lv. 100 300 - 394 202 - 287 148 - 233 130 - 215 148 - 233 94 - 179
Max Stats
Neutral Nature
Lv. 50 155 - 202 115 - 162 85 - 132 75 - 122 85 - 132 55 - 102
Lv. 100 300 - 394 225 - 319 165 - 259 145 - 239 165 - 259 105 - 199
Max Stats
Beneficial Nature
Lv. 50 155 - 202 126 - 178 93 - 145 82 - 134 93 - 145 60 - 112
Lv. 100 300 - 394 247 - 350 181 - 284 159 - 262 181 - 284 115 - 218

<--- #613
Cubchoo
#615
Cryogonal
--->

 
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