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 #617 Accelgor
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Accelgor
Japan: Agirudaa
アギルダー
French: Limaspeed
German: Hydragil
Korean: 어지리더
National: #617
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #025
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Shell Out Pokémon 2'07"
0.8m
55.8lbs
25.3kg
753,840
Abilities: Hydration - Sticky Hold - Unburden (Hidden Ability)
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Sticky Hold: This Pokémon’s item cannot be taken.
Hidden Ability (Available through transfer):
Unburden: Speed is doubled once the held item is consumed.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Shelmet
Y Evolve Shelmet
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Final Gambit  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Power Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Acid Spray
Badly startles Pokémon that used a move of the same type.
Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Quick Attack  
Causes the user to move earlier on the next turn.
4 Acid Spray
Badly startles Pokémon that used a move of the same type.
8 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Quick Attack  
Causes the user to move earlier on the next turn.
16 Struggle Bug  
Works great if the user goes last this turn.
20 Mega Drain
Startles the last Pokémon to act before the user.
25 Swift  
Works great if the user goes first this turn.
28 Me First  
Causes the user to move earlier on the next turn.
32 Agility  
Causes the user to move earlier on the next turn.
37 Giga Drain
Badly startles the last Pokémon to act before the user.
40 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
44 Bug Buzz
Badly startles the last Pokémon to act before the user.
49 Recover  
Works well if it is the same type as the move used by the last Pokémon.
52 Power Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
56 Final Gambit  
A move of huge appeal, but using it prevents the user from taking further contest moves.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Water Shuriken  
Causes the user to move earlier on the next turn.
Final Gambit  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Power Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Acid Spray
Badly startles Pokémon that used a move of the same type.
Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Quick Attack  
Causes the user to move earlier on the next turn.
4 Acid Spray
Badly startles Pokémon that used a move of the same type.
8 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Quick Attack  
Causes the user to move earlier on the next turn.
16 Struggle Bug  
Works great if the user goes last this turn.
20 Mega Drain
Startles the last Pokémon to act before the user.
25 Swift  
Works great if the user goes first this turn.
28 Me First  
Causes the user to move earlier on the next turn.
32 Agility  
Causes the user to move earlier on the next turn.
37 Giga Drain
Badly startles the last Pokémon to act before the user.
40 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
44 Bug Buzz
Badly startles the last Pokémon to act before the user.
49 Recover  
Works well if it is the same type as the move used by the last Pokémon.
52 Power Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
56 Final Gambit  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Baton Pass   Details
Works well if the user is pumped up.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Encore   Details
Makes the remaining Pokémon nervous.
Endure   Details
Causes the user to move later on the next turn.
Feint   Details
Causes the user to move earlier on the next turn.
Guard Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Mud-Slap   Details
Makes audience expect little of other contestants.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Spikes   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Knock Off
Badly startles all of the Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Acid  
Lv. 4
Badly startles Pokémon that the audience has high expectations of.
Bide  
Lv. 8
Causes the user to move later on the next turn.
Curse  
Lv. 13
Causes the user to move later on the next turn.
Yawn  
Lv. 25
Makes the remaining Pokémon nervous.
Protect  
Lv. 28
Prevents the user from being startled one time this turn.
Acid Armor  
Lv. 32
Prevents the user from being startled until the turn ends.
Body Slam
Lv. 40
Badly startles the last Pokémon to act before the user.
Guard Swap  
Lv. 50
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 80 70 40 100 60 145
Max Stats
Hindering Nature
Lv. 50 140 - 187 67 - 109 40 - 82 94 - 136 58 - 100 135 - 177
Lv. 100 270 - 364 130 - 215 76 - 161 184 - 269 112 - 197 265 - 350
Max Stats
Neutral Nature
Lv. 50 140 - 187 75 - 122 45 - 92 105 - 152 65 - 112 150 - 197
Lv. 100 270 - 364 145 - 239 85 - 179 205 - 299 125 - 219 295 - 389
Max Stats
Beneficial Nature
Lv. 50 140 - 187 82 - 134 49 - 101 115 - 167 71 - 123 165 - 216
Lv. 100 270 - 364 159 - 262 93 - 196 225 - 328 137 - 240 324 - 427

<--- #616
Shelmet
#618
Stunfisk
--->

 
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