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 #624 Pawniard
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Pawniard
Japan: Komatana
コマタナ
French: Scalpion
German: Gladiantri
Korean: 자망칼
National: #624
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #048
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sharp Blade Pokémon 1'08"
0.5m
22.5lbs
10.2kg
1205,120
Abilities: Defiant - Inner Focus - Pressure (Hidden Ability)
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
35 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Route 15, Lost Hotel
Friend Safari
Details
Y Route 15, Lost Hotel
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
6 Leer
Badly startles Pokémon that the audience has high expectations of.
9 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
14 Torment  
Makes the remaining Pokémon nervous.
17 Feint Attack  
Works great if the user goes first this turn.
22 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
25 Metal Claw  
Quite an appealing move.
30 Slash  
Quite an appealing move.
33 Assurance  
Works better the later it is used in a turn.
38 Metal Sound
Startles all of the Pokémon to act before the user.
41 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
46 Iron Defense  
Prevents the user from being startled until the turn ends.
49 Night Slash  
Affected by how well the previous Pokémon's move went.
54 Iron Head  
Quite an appealing move.
57 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
62 Guillotine
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Headbutt   Details
Quite an appealing move.
Mean Look   Details
Makes the remaining Pokémon nervous.
Psycho Cut   Details
Quite an appealing move.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Quick Guard   Details
Works great if the user goes first this turn.
Revenge   Details
Works great if the user goes last this turn.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Sucker Punch   Details
Excites the audience a lot if used first.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dual Chop
Badly startles Pokémon that used a move of the same type.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Stealth Rock  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 340 45 85 70 40 40 60
Max Stats
Hindering Nature
Lv. 50 105 - 152 81 - 123 67 - 109 40 - 82 40 - 82 58 - 100
Lv. 100 200 - 294 157 - 242 130 - 215 76 - 161 76 - 161 112 - 197
Max Stats
Neutral Nature
Lv. 50 105 - 152 90 - 137 75 - 122 45 - 92 45 - 92 65 - 112
Lv. 100 200 - 294 175 - 269 145 - 239 85 - 179 85 - 179 125 - 219
Max Stats
Beneficial Nature
Lv. 50 105 - 152 99 - 150 82 - 134 49 - 101 49 - 101 71 - 123
Lv. 100 200 - 294 192 - 295 159 - 262 93 - 196 93 - 196 137 - 240

<--- #623
Golurk
#625
Bisharp
--->

 
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