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 #626 Bouffalant
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Bouffalant
Japan: Baffuron
バッフロン
French: Frison
German: Bisofank
Korean: 버프론
National: #626
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bash Buffalo Pokémon 5'03"
1.6m
208.6lbs
94.6kg
455,120
Abilities: Reckless - Sap Sipper - Soundproof (Hidden Ability)
Reckless: The power of moves that have recoil damage is increased by 20%.
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hidden Ability (Available):
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Route 113Details
Alpha Sapphire Route 113Details
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Pursuit
Badly startles Pokémon that used a move of the same type.
Leer
Badly startles Pokémon that the audience has high expectations of.
6 Rage
Startles all of the Pokémon to act before the user.
11 Fury Attack  
Effectiveness varies depending on when it is used.
16 Horn Attack  
Quite an appealing move.
21 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
26 Revenge  
Works great if the user goes last this turn.
31 Head Charge  
A very appealing move, but after using this move, the user is more easily startled.
36 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
41 Megahorn  
An appealing move that can be used repeatedly without boring the audience.
46 Reversal  
Works better the later it is used in a turn.
50 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
56 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
61 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Belch   Details
Works well if the user is pumped up.
Headbutt   Details
Quite an appealing move.
Iron Head   Details
Quite an appealing move.
Mud Shot   Details
Quite an appealing move.
Mud-Slap   Details
Makes audience expect little of other contestants.
Rock Climb   Details
Makes audience expect little of other contestants.
Skull Bash   Details
Affected by how well the previous Pokémon's move went.
Stomp   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Iron Head  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 95 110 95 40 95 55
Max Stats
Hindering Nature
Lv. 50 155 - 202 103 - 145 90 - 132 40 - 82 90 - 132 54 - 96
Lv. 100 300 - 394 202 - 287 175 - 260 76 - 161 175 - 260 103 - 188
Max Stats
Neutral Nature
Lv. 50 155 - 202 115 - 162 100 - 147 45 - 92 100 - 147 60 - 107
Lv. 100 300 - 394 225 - 319 195 - 289 85 - 179 195 - 289 115 - 209
Max Stats
Beneficial Nature
Lv. 50 155 - 202 126 - 178 110 - 161 49 - 101 110 - 161 66 - 117
Lv. 100 300 - 394 247 - 350 214 - 317 93 - 196 214 - 317 126 - 229

<--- #625
Bisharp
#627
Rufflet
--->

 
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