Serebii.net Header
 #637 Volcarona
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Volcarona
Japan: Ulgamoth
ウルガモス
French: Pyrax
German: Ramoth
Korean: 불카모스
National: #637
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sun Pokémon 5'03"
1.6m
101.4lbs
46kg
1510,240
Abilities: Flame Body - Swarm (Hidden Ability)
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Larvesta
Y Evolve Larvesta
Omega Ruby Evolve Larvesta
Alpha Sapphire Evolve Larvesta
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Fiery Dance  
Works well if the user is pumped up.
Hurricane
Badly startles all Pokémon that successfully showed their appeal.
Rage Powder  
Temporarily stops the crowd from growing excited.
Heat Wave
Startles all of the Pokémon to act before the user.
Quiver Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
Thrash  
A very appealing move, but after using this move, the user is more easily startled.
Amnesia  
Prevents the user from being startled until the turn ends.
Bug Buzz
Badly startles the last Pokémon to act before the user.
Flame Wheel  
Affected by how well the previous Pokémon's move went.
Ember  
Quite an appealing move.
String Shot
Startles the last Pokémon to act before the user.
Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gust
Badly startles the last Pokémon to act before the user.
10 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
20 Gust
Badly startles the last Pokémon to act before the user.
30 Fire Spin  
Temporarily stops the crowd from growing excited.
40 Whirlwind  
Causes the user to move later on the next turn.
50 Silver Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
59 Quiver Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
60 Heat Wave
Startles all of the Pokémon to act before the user.
70 Bug Buzz
Badly startles the last Pokémon to act before the user.
80 Rage Powder  
Temporarily stops the crowd from growing excited.
90 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
100 Fiery Dance  
Works well if the user is pumped up.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Endure   Details
Causes the user to move later on the next turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Harden   Details
Prevents the user from being startled one time this turn.
Magnet Rise   Details
Makes the remaining Pokémon nervous.
Morning Sun   Details
Effectiveness varies depending on when it is used.
String Shot Details
Startles the last Pokémon to act before the user.
Zen Headbutt   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Giga Drain
Badly startles the last Pokémon to act before the user.
Heat Wave
Startles all of the Pokémon to act before the user.
Magnet Rise  
Makes the remaining Pokémon nervous.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Zen Headbutt  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Take Down  
Lv. 20
A very appealing move, but after using this move, the user is more easily startled.
Flame Charge  
Lv. 30
Works well if the user is pumped up.
Bug Bite  
Lv. 40
Makes audience expect little of other contestants.
Double-edge  
Lv. 50
A very appealing move, but after using this move, the user is more easily startled.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 550 85 60 65 135 105 100
Max Stats
Hindering Nature
Lv. 50 145 - 192 58 - 100 63 - 105 126 - 168 99 - 141 94 - 136
Lv. 100 280 - 374 112 - 197 121 - 206 247 - 332 193 - 278 184 - 269
Max Stats
Neutral Nature
Lv. 50 145 - 192 65 - 112 70 - 117 140 - 187 110 - 157 105 - 152
Lv. 100 280 - 374 125 - 219 135 - 229 275 - 369 215 - 309 205 - 299
Max Stats
Beneficial Nature
Lv. 50 145 - 192 71 - 123 77 - 128 154 - 205 121 - 172 115 - 167
Lv. 100 280 - 374 137 - 240 148 - 251 302 - 405 236 - 339 225 - 328

<--- #636
Larvesta
#638
Cobalion
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019