Serebii.net Header
 #660 Diggersby
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Diggersby
Japan: Horudo
ホルード
French: Excavarenne
German: Grebbit
Korean: 파르토
National: #660
Central Kalos: #011
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Digging Pokémon 3'03"
1m
93.5lbs
42.4kg
1273,840
Abilities: Pickup - Cheek Pouch - Huge Power (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Cheek Pouch: Restores HP as well when the Pokémon eats a Berry.
Hidden Ability (Available):
Huge Power: The Pokémon's Attack stat is doubled while it has this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 22
Friend Safari
Details
Y Route 22
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
Rototiller  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Bulldoze
Badly startles the last Pokémon to act before the user.
Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Tackle  
Quite an appealing move.
Agility  
Causes the user to move earlier on the next turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
7 Quick Attack  
Causes the user to move earlier on the next turn.
13 Mud-Slap  
Makes audience expect little of other contestants.
15 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
18 Mud Shot  
Quite an appealing move.
20 Double Kick
Badly startles Pokémon that used a move of the same type.
26 Odor Sleuth  
Prevents the user from being startled one time this turn.
31 Flail  
Works better the later it is used in a turn.
37 Dig  
Prevents the user from being startled one time this turn.
42 Bounce  
Prevents the user from being startled until the turn ends.
48 Super Fang
Badly startles all Pokémon that successfully showed their appeal.
53 Facade  
Works great if the user goes last this turn.
57 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
60 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Defense Curl   Details
Prevents the user from being startled one time this turn.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Spikes   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Ice Punch  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Double Slap  
Lv. 10
Effectiveness varies depending on when it is used.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 423 85 56 77 50 77 78
Max Stats
Hindering Nature
Lv. 50 145 - 192 54 - 97 73 - 116 49 - 91 73 - 116 74 - 117
Lv. 100 280 - 374 105 - 189 143 - 227 94 - 179 143 - 227 144 - 229
Max Stats
Neutral Nature
Lv. 50 145 - 192 61 - 108 82 - 129 55 - 102 82 - 129 83 - 130
Lv. 100 280 - 374 117 - 211 159 - 253 105 - 199 159 - 253 161 - 255
Max Stats
Beneficial Nature
Lv. 50 145 - 192 67 - 118 90 - 141 60 - 112 90 - 141 91 - 143
Lv. 100 280 - 374 128 - 232 174 - 278 115 - 218 174 - 278 177 - 280

<--- #659
Bunnelby
#661
Fletchling
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019