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 #681 Aegislash
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Shield Forme Blade Forme
Aegislash
Japan: Girguard
ギルガルド
French: Exagide
German: Durengard
Korean: 킬가르도
National: #681
Central Kalos: #119
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Royal Sword Pokémon 5'07"
1.7m
116.8lbs
53kg
455,120
Abilities: Stance Change
Stance Change: The Pokémon changes form depending on how it battles.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Alternate Forms
Blade FormeShield Forme
Aegislash changes its form depending upon the move it uses. If it uses a move that is a damaging move, it will be in Blade Forme while if it uses the King's Shield move, it will be in Shield Forme
Locations
X Evolve Doublade
Y Evolve Doublade
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
Pursuit
Badly startles Pokémon that used a move of the same type.
Autotomize  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Shadow Sneak  
Causes the user to move earlier on the next turn.
Slash  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Night Slash  
Affected by how well the previous Pokémon's move went.
Power Trick  
Works well if it is the same type as the move used by the last Pokémon.
Iron Head  
Quite an appealing move.
Head Smash  
A very appealing move, but after using this move, the user is more easily startled.
Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Aerial Ace  
Works great if the user goes first this turn.
King's Shield  
Prevents the user from being startled until the turn ends.
Sacred Sword  
Excites the audience in any kind of contest.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM65 Shadow Claw  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Metal Sound Details
Startles all of the Pokémon to act before the user.
Shadow Sneak   Details
Causes the user to move earlier on the next turn.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Block  
Makes the remaining Pokémon nervous.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Tackle  
Lv. 1
Quite an appealing move.
Metal Sound
Lv. 8
Startles all of the Pokémon to act before the user.
Retaliate  
Lv. 26
Affected by how well the previous Pokémon's move went.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 60 50 150 50 150 60
Max Stats
Hindering Nature
Lv. 50 120 - 167 49 - 91 139 - 181 49 - 91 139 - 181 58 - 100
Lv. 100 230 - 324 94 - 179 274 - 359 94 - 179 274 - 359 112 - 197
Max Stats
Neutral Nature
Lv. 50 120 - 167 55 - 102 155 - 202 55 - 102 155 - 202 65 - 112
Lv. 100 230 - 324 105 - 199 305 - 399 105 - 199 305 - 399 125 - 219
Max Stats
Beneficial Nature
Lv. 50 120 - 167 60 - 112 170 - 222 60 - 112 170 - 222 71 - 123
Lv. 100 230 - 324 115 - 218 335 - 438 115 - 218 335 - 438 137 - 240
Stats - Blade Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 60 150 50 150 50 60
Max Stats
Hindering Nature
Lv. 50 120 - 167 139 - 181 49 - 91 139 - 181 49 - 91 58 - 100
Lv. 100 230 - 324 274 - 359 94 - 179 274 - 359 94 - 179 112 - 197
Max Stats
Neutral Nature
Lv. 50 120 - 167 155 - 202 55 - 102 155 - 202 55 - 102 65 - 112
Lv. 100 230 - 324 305 - 399 105 - 199 305 - 399 105 - 199 125 - 219
Max Stats
Beneficial Nature
Lv. 50 120 - 167 170 - 222 60 - 112 170 - 222 60 - 112 71 - 123
Lv. 100 230 - 324 335 - 438 115 - 218 335 - 438 115 - 218 137 - 240

<--- #680
Doublade
#682
Spritzee
--->

 
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