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 #683 Aromatisse
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Aromatisse
Japan: Furefuwan
フレフワン
French: Cocotine
German: Parfinesse
Korean: 프레프티르
National: #683
Central Kalos: #130
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Fragrance Pokémon 2'07"
0.8m
34.2lbs
15.5kg
1405,120
Abilities: Healer - Aroma Veil (Hidden Ability)
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Hidden Ability (Available):
Aroma Veil: Protects allies from attacks that effect their mental state.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Locations
X Trade from Y
Y Evolve Spritzee
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Aromatic Mist  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Heal Pulse  
Excites the audience in any kind of contest.
Sweet Scent  
Prevents the user from being startled one time this turn.
Fairy Wind  
Quite an appealing move.
6 Sweet Kiss  
Makes the remaining Pokémon nervous.
8 Odor Sleuth  
Prevents the user from being startled one time this turn.
13 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
17 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
21 Draining Kiss  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
25 Aromatherapy  
Prevents the user from being startled until the turn ends.
29 Attract  
Makes the remaining Pokémon nervous.
31 Moonblast
Badly startles the last Pokémon to act before the user.
35 Charm
Badly startles Pokémon that the audience has high expectations of.
38 Flail  
Works better the later it is used in a turn.
42 Misty Terrain  
Excites the audience a lot if used first.
44 Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
48 Psychic  
Quite an appealing move.
53 Disarming Voice  
Works great if the user goes first this turn.
57 Reflect  
Prevents the user from being startled one time this turn.
64 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Disable   Details
Makes the remaining Pokémon nervous.
Refresh   Details
Prevents the user from being startled one time this turn.
Wish   Details
Excites the audience a lot if used last.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endeavor  
Works great if the user goes last this turn.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 462 101 72 72 99 89 29
Max Stats
Hindering Nature
Lv. 50 161 - 208 69 - 111 69 - 111 93 - 135 84 - 126 30 - 72
Lv. 100 312 - 406 134 - 218 134 - 218 182 - 267 164 - 249 56 - 141
Max Stats
Neutral Nature
Lv. 50 161 - 208 77 - 124 77 - 124 104 - 151 94 - 141 34 - 81
Lv. 100 312 - 406 149 - 243 149 - 243 203 - 297 183 - 277 63 - 157
Max Stats
Beneficial Nature
Lv. 50 161 - 208 84 - 136 84 - 136 114 - 166 103 - 155 37 - 89
Lv. 100 312 - 406 163 - 267 163 - 267 223 - 326 201 - 304 69 - 172

<--- #682
Spritzee
#684
Swirlix
--->

 
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