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 #689 Barbaracle
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Barbaracle
Japan: Kamenodesu
ガメノデス
French: Golgopathe
German: Thanathora
Korean: 거북손데스
National: #689
Central Kalos: #---
Coastal Kalos: #022
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Collective Pokémon 4'03"
1.3m
211.6lbs
96kg
455,120
Abilities: Tough Claws - Sniper - Pickpocket (Hidden Ability)
Tough Claws: Increases the power of moves that make physical contact by 33%
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Hidden Ability (Available):
Pickpocket: When a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 3
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Binacle
Alpha Sapphire Evolve Binacle
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Stone Edge  
Affected by how well the previous Pokémon's move went.
Skull Bash  
Affected by how well the previous Pokémon's move went.
Shell Smash  
Excites the audience a lot if used last.
Scratch  
Quite an appealing move.
Sand Attack  
Makes audience expect little of other contestants.
4 Water Gun  
Quite an appealing move.
7 Withdraw  
Prevents the user from being startled one time this turn.
10 Fury Swipes  
Effectiveness varies depending on when it is used.
13 Slash  
Quite an appealing move.
18 Mud-Slap  
Makes audience expect little of other contestants.
20 Clamp  
Temporarily stops the crowd from growing excited.
24 Rock Polish  
Causes the user to move earlier on the next turn.
28 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
32 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
44 Night Slash  
Affected by how well the previous Pokémon's move went.
48 Razor Shell  
An appealing move that can be used repeatedly without boring the audience.
55 Cross Chop  
Affected by how well the previous Pokémon's move went.
60 Stone Edge  
Affected by how well the previous Pokémon's move went.
65 Skull Bash  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Helping Hand   Details
Quite an appealing move.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Water Sport   Details
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dual Chop
Badly startles Pokémon that used a move of the same type.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 72 105 115 54 86 68
Max Stats
Hindering Nature
Lv. 50 132 - 179 99 - 141 108 - 150 53 - 95 81 - 124 65 - 108
Lv. 100 254 - 348 193 - 278 211 - 296 101 - 186 159 - 243 126 - 211
Max Stats
Neutral Nature
Lv. 50 132 - 179 110 - 157 120 - 167 59 - 106 91 - 138 73 - 120
Lv. 100 254 - 348 215 - 309 235 - 329 113 - 207 177 - 271 141 - 235
Max Stats
Beneficial Nature
Lv. 50 132 - 179 121 - 172 132 - 183 64 - 116 100 - 151 80 - 132
Lv. 100 254 - 348 236 - 339 258 - 361 124 - 227 194 - 298 155 - 258

<--- #688
Binacle
#690
Skrelp
--->

 
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