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 #704 Goomy
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Goomy
Japan: Numera
ヌメラ
French: Mucuscule
German: Viscora
Korean: 미끄메라
National: #704
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #019
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Soft Tissue Pokémon 1'00"
0.3m
6.2lbs
2.8kg
4510,240
Abilities: Sap Sipper - Hydration - Gooey (Hidden Ability)
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available):
Gooey: Lowers the opponent's Speed by one stage when it makes physical contact.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Dragon
Evolutionary Chain
Locations - In-Depth Details
X Route 14Details
Y Route 14Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Bubble  
Quite an appealing move.
5 Absorb  
Quite an appealing move.
9 Protect  
Prevents the user from being startled one time this turn.
13 Bide  
Causes the user to move later on the next turn.
18 Dragon Breath
Badly startles the last Pokémon to act before the user.
25 Rain Dance  
Works better the more the crowd is excited.
28 Flail  
Works better the later it is used in a turn.
32 Body Slam
Badly startles the last Pokémon to act before the user.
38 Muddy Water
Startles all of the Pokémon to act before the user.
42 Dragon Pulse  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Armor   Details
Prevents the user from being startled until the turn ends.
Counter   Details
Works great if the user goes last this turn.
Curse   Details
Causes the user to move later on the next turn.
Endure   Details
Causes the user to move later on the next turn.
Iron Tail   Details
Quite an appealing move.
Poison Tail   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 45 50 35 55 75 40
Max Stats
Hindering Nature
Lv. 50 105 - 152 49 - 91 36 - 78 54 - 96 72 - 114 40 - 82
Lv. 100 200 - 294 94 - 179 67 - 152 103 - 188 139 - 224 76 - 161
Max Stats
Neutral Nature
Lv. 50 105 - 152 55 - 102 40 - 87 60 - 107 80 - 127 45 - 92
Lv. 100 200 - 294 105 - 199 75 - 169 115 - 209 155 - 249 85 - 179
Max Stats
Beneficial Nature
Lv. 50 105 - 152 60 - 112 44 - 95 66 - 117 88 - 139 49 - 101
Lv. 100 200 - 294 115 - 218 82 - 185 126 - 229 170 - 273 93 - 196

<--- #703
Carbink
#705
Sliggoo
--->

 
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