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 #712 Bergmite
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Bergmite
Japan: Kachikoru
カチコール
French: Grelaçon
German: Arktip
Korean: 꽁어름
National: #712
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #079
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Ice Chunk Pokémon 3'03"
1m
219.4lbs
99.5kg
1905,120
Abilities: Own Tempo - Ice Body - Sturdy (Hidden Ability)
Own Tempo: The Pokémon cannot be Confused while having this ability.
Ice Body: HP is restored by 1/16th of maximum HP when its hailing.
Hidden Ability (Available):
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Locations - In-Depth Details
X Frost Cavern
Friend Safari
Details
Y Frost Cavern
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Bite
Badly startles the last Pokémon to act before the user.
Harden  
Prevents the user from being startled one time this turn.
5 Powder Snow  
Quite an appealing move.
10 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
15 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
20 Sharpen  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Curse  
Causes the user to move later on the next turn.
26 Ice Fang  
Quite an appealing move.
30 Ice Ball  
Temporarily stops the crowd from growing excited.
35 Rapid Spin  
Works better the more the crowd is excited.
39 Avalanche  
Affected by how well the previous Pokémon's move went.
43 Blizzard
Badly startles the last Pokémon to act before the user.
47 Recover  
Works well if it is the same type as the move used by the last Pokémon.
49 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Barrier   Details
Prevents the user from being startled until the turn ends.
Mirror Coat   Details
Works great if the user goes last this turn.
Mist   Details
Prevents the user from being startled until the turn ends.
Recover   Details
Works well if it is the same type as the move used by the last Pokémon.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 304 55 69 85 32 35 28
Max Stats
Hindering Nature
Lv. 50 115 - 162 66 - 108 81 - 123 33 - 75 36 - 78 29 - 72
Lv. 100 220 - 314 128 - 213 157 - 242 62 - 146 67 - 152 54 - 139
Max Stats
Neutral Nature
Lv. 50 115 - 162 74 - 121 90 - 137 37 - 84 40 - 87 33 - 80
Lv. 100 220 - 314 143 - 237 175 - 269 69 - 163 75 - 169 61 - 155
Max Stats
Beneficial Nature
Lv. 50 115 - 162 81 - 133 99 - 150 40 - 92 44 - 95 36 - 88
Lv. 100 220 - 314 157 - 260 192 - 295 75 - 179 82 - 185 67 - 170

<--- #711
Gourgeist
#713
Avalugg
--->

 
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