Serebii.net Header
 #713 Avalugg
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Avalugg
Japan: Kurebesu
クレベース
French: Séracrawl
German: Arktilas
Korean: 크레베이스
National: #713
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #080
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Iceberg Pokémon 6'07"
2m
1113.3lbs
505kg
555,120
Abilities: Own Tempo - Ice Body - Sturdy (Hidden Ability)
Own Tempo: The Pokémon cannot be Confused while having this ability.
Ice Body: HP is restored by 1/16th of maximum HP when its hailing.
Hidden Ability (Available):
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Locations
X Evolve Bergmite
Y Evolve Bergmite
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Iron Defense  
Prevents the user from being startled until the turn ends.
Crunch
Badly startles the last Pokémon to act before the user.
Skull Bash  
Affected by how well the previous Pokémon's move went.
Tackle  
Quite an appealing move.
Bite
Badly startles the last Pokémon to act before the user.
Harden  
Prevents the user from being startled one time this turn.
5 Powder Snow  
Quite an appealing move.
10 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
15 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
20 Sharpen  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Curse  
Causes the user to move later on the next turn.
26 Ice Fang  
Quite an appealing move.
30 Ice Ball  
Temporarily stops the crowd from growing excited.
35 Rapid Spin  
Works better the more the crowd is excited.
42 Avalanche  
Affected by how well the previous Pokémon's move went.
46 Blizzard
Badly startles the last Pokémon to act before the user.
51 Recover  
Works well if it is the same type as the move used by the last Pokémon.
56 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
60 Skull Bash  
Affected by how well the previous Pokémon's move went.
65 Crunch
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Barrier   Details
Prevents the user from being startled until the turn ends.
Mirror Coat   Details
Works great if the user goes last this turn.
Mist   Details
Prevents the user from being startled until the turn ends.
Recover   Details
Works well if it is the same type as the move used by the last Pokémon.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Block  
Makes the remaining Pokémon nervous.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 514 95 117 184 44 46 28
Max Stats
Hindering Nature
Lv. 50 155 - 202 109 - 152 170 - 212 44 - 86 45 - 88 29 - 72
Lv. 100 300 - 394 215 - 299 335 - 420 83 - 168 87 - 171 54 - 139
Max Stats
Neutral Nature
Lv. 50 155 - 202 122 - 169 189 - 236 49 - 96 51 - 98 33 - 80
Lv. 100 300 - 394 239 - 333 373 - 467 93 - 187 97 - 191 61 - 155
Max Stats
Beneficial Nature
Lv. 50 155 - 202 134 - 185 207 - 259 53 - 105 56 - 107 36 - 88
Lv. 100 300 - 394 262 - 366 410 - 513 102 - 205 106 - 210 67 - 170

<--- #712
Bergmite
#714
Noibat
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019