#034 Nidoking
General Location Attacks Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Nidoking
Japan: Nidoking
ニドキング
French: Nidoking
German: Nidoking
Korean: 니드킹
#034
Classification Height Weight Capture Rate
Drill Pokémon 4'07"
1.4m
136.7lbs
62.0kg
45
Experience Growth Effort Values Earned
1,059,860 Points
Medium Slow
81 Hit Points
92 Attack
77 Defense
75 Special
85 Speed
Damage Taken
*1 *1 *2 *0 *1 *2 *0.5 *0.25 *2 *1 *2 *2 *0.5 *1 *1
Evolutionary Chain
Locations
Red Evolve Nidorino
Green (Jp.)Blue (Intl.) Evolve Nidorino
Blue (Jp.) Evolve Nidorino
Yellow Evolve Nidorino

Level Up Anchors RB Yellow
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Horn Attack 65 100 25 --
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
Poison Sting 15 100 35 --
A POISON-type attack. Has a one-in- five chance of leaving the target with the lingering effects of poison.
Thrash 90 100 20 --
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
8 Horn Attack 65 100 25 --
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
14 Poison Sting 15 100 35 --
A POISON-type attack. Has a one-in- five chance of leaving the target with the lingering effects of poison.
23 Thrash 90 100 20 --
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.

Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Horn Attack 65 100 25 --
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
Poison Sting 15 100 35 --
A POISON-type attack. Has a one-in- five chance of leaving the target with the lingering effects of poison.
Thrash 90 100 20 --
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
8 Horn Attack 65 100 25 --
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
12 Double Kick 30 100 30 --
A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession.
23 Thrash 90 100 20 --
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM07 Horn Drill ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
TM08 Body Slam 85 100 15 10
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Pay Day 40 100 20 --
A move that also nets money at the end of battle. How much depends on the attack frequency and level.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon.
TM27 Fissure ?? 30 5 --
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM48 Rock Slide 75 90 10 --
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM03 Surf 95 100 15 --
A WATER-type attack. The power of this technique is strong and highly accurate.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Leer -- 100 30 --
Lv. 1
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Focus Energy -- 100 30 --
Lv. 27
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
Fury Attack 15 85 20 --
Lv. 36
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
Horn Drill ?? 30 5 --
Lv. 46
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 410 81 92 77 75 85
Max Stats Lv. 50 141 - 187 97 - 143 82 - 128 80 - 126 90 - 136
Lv. 100 272 - 365 189 - 282 159 - 252 155 - 248 175 - 268

<--- #033
Nidorino
#035
Clefairy
--->

 
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