#042 Golbat
General Location Attacks Stats
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Golbat
Japan: Golbat
ゴルバット
French: Nosferalto
German: Golbat
Korean: 골뱃
#042
Classification Height Weight Capture Rate
Bat Pokémon 5'03"
1.6m
121.3lbs
55.0kg
90
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
75 Hit Points
80 Attack
70 Defense
75 Special
90 Speed
Damage Taken
*1 *1 *1 *2 *0.25 *2 *0.25 *0.5 *0 *1 *2 *1 *2 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Cerulean Cave, Seafoam Islands, Victory RoadDetails
Green (Jp.)Blue (Intl.) Cerulean Cave, Seafoam Islands, Victory RoadDetails
Blue (Jp.) Cerulean Cave, Seafoam Islands, Victory RoadDetails
Yellow Cerulean Cave, Seafoam Islands, Victory RoadDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Leech Life 20 100 15 --
An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP.
Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Bite 60 100 25 10
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
10 Supersonic -- 55 20 --
A special NORMAL-type technique. Supersonic sound waves are used to confuse the target.
15 Bite 60 100 25 10
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
21 Confuse Ray -- 100 10 --
A sinister flash of light makes the target confused. A special GHOST-type technique.
32 Wing Attack 35 100 35 --
A FLYING-type attack. The attacking Pokémon spreads its wings and charges at the target.
43 Haze -- 100 30 --
Eliminates all changes affecting status, such as SPEED and accuracy, of both Pokémon in battle.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Razor Wind 80 74.6 10 --
A two-turn attack with the wind attack in the second turn. Learned by many FLYING-type Pokémon.
TM04 Whirlwind -- 85 20 --
Generates a powerful wind that blows away wild Pokémon. Useful in the wild only.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM21 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 390 75 80 70 75 90
Max Stats Lv. 50 135 - 181 85 - 131 75 - 121 80 - 126 95 - 141
Lv. 100 260 - 353 165 - 258 145 - 238 155 - 248 185 - 278

<--- #041
Zubat
#043
Oddish
--->

 
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