#062 Poliwrath
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Poliwrath
Japan: Nyorobon
ニョロボン
French: Tartard
German: Quappo
Korean: 강챙이
#062
Classification Height Weight Capture Rate
Tadpole Pokémon 4'03"
1.3m
119.0lbs
54kg
45
Experience Growth Effort Values Earned
1,059,860 Points
Medium Slow
90 Hit Points
85 Attack
95 Defense
70 Special
70 Speed
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1
Evolutionary Chain
Locations
Red Evolve Poliwhirl
Green (Jp.)Blue (Intl.) Evolve Poliwhirl
Blue (Jp.) Evolve Poliwhirl
Yellow Evolve Poliwhirl

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Hypnosis -- 59.8 20 --
A special PSYCHIC-type move. The target is hypnotized into a deep sleep.
Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Double Slap 15 85 10 --
Although each slap is weak, this attack hits the target two to five times in succession.
Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
16 Hypnosis -- 59.8 20 --
A special PSYCHIC-type move. The target is hypnotized into a deep sleep.
19 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon.
TM27 Fissure ?? 30 5 --
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
TM29 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM35 Metronome -- 100 10 --
The user waggles its finger, triggering a move. There is no telling what will happen.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM46 Psywave ?? 80 15 --
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM03 Surf 95 100 15 --
A WATER-type attack. The power of this technique is strong and highly accurate.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Bubble 20 100 30 30
Lv. 1
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
Amnesia -- 100 20 --
Lv. 41
Sharply raises the user's SPECIAL stat. Also increases protection against special attacks.
Hydro Pump 120 80 5 --
Lv. 49
The strongest WATER-type attack. However, while it is powerful, it may miss the target.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 410 90 85 95 70 70
Max Stats Lv. 50 150 - 196 90 - 136 100 - 146 75 - 121 75 - 121
Lv. 100 290 - 383 175 - 268 195 - 288 145 - 238 145 - 238

<--- #061
Poliwhirl
#063
Abra
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