#113 Chansey
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Chansey
Japan: Lucky
ラッキー
French: Leveinard
German: Chaneira
Korean: 럭키
#113
Classification Height Weight Capture Rate
Egg Pokémon 3'07"
1.1m
76.3lbs
34.6kg
30
Experience Growth Effort Values Earned
800,000 Points
Fast
250 Hit Points
5 Attack
5 Defense
105 Special
50 Speed
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1
Evolutionary Chain
Locations - In-Depth Details
Red Cerulean Cave, Safari ZoneDetails
Green (Jp.)Blue (Intl.) Cerulean Cave, Safari ZoneDetails
Blue (Jp.) Cerulean Cave, Safari ZoneDetails
Yellow Cerulean Cave, Safari ZoneDetails

Level Up Anchors RB Yellow
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Pound 40 100 35 --
A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move.
Double Slap 15 85 10 --
Although each slap is weak, this attack hits the target two to five times in succession.
24 Sing -- 55 15 --
A special NORMAL-type technique. A soothing melody lulls the target to sleep.
30 Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
38 Minimize -- 100 20 --
Reduces the user's size and makes it harder to hit. Can normally be used up to six times.
44 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
48 Light Screen -- 100 30 --
Reduces damage from special attacks by about half. A special PSYCHIC-type technique.
54 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.

Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Pound 40 100 35 --
A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move.
Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
12 Double Slap 15 85 10 --
Although each slap is weak, this attack hits the target two to five times in succession.
24 Sing -- 55 15 --
A special NORMAL-type technique. A soothing melody lulls the target to sleep.
30 Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
38 Minimize -- 100 20 --
Reduces the user's size and makes it harder to hit. Can normally be used up to six times.
44 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
48 Light Screen -- 100 30 --
Reduces damage from special attacks by about half. A special PSYCHIC-type technique.
54 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM22 Solar Beam 120 100 10 --
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM29 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM30 Teleport -- 100 20 --
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM35 Metronome -- 100 10 --
The user waggles its finger, triggering a move. There is no telling what will happen.
TM37 Egg Bomb 100 75 10 --
A NORMAL-type attack. An egg is launched at the target. It may miss, however.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM41 Soft-Boiled -- 100 10 --
Restores HP by 1/2 of the user's maximum HP. May also be used in the field.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM46 Psywave ?? 80 15 --
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM49 Tri Attack 80 100 10 --
A NORMAL-type attack. A triangular field of energy is created and launched at the target.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
HM05 Flash -- 70 20 --
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 415 250 5 5 105 50
Max Stats Lv. 50 310 - 356 10 - 56 10 - 56 110 - 156 55 - 101
Lv. 100 610 - 703 15 - 108 15 - 108 215 - 308 105 - 198

<--- #112
Rhydon
#114
Tangela
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