Golduck, The Duck Pokémon. It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously. The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc. When its forehead shines mysteriously, Golduck can use the full extent of its power.It is seen swimming dynamically and elegantly using its well-developed limbs and flippers. A Pokémon that lives in lakes. It swims faster than any human swimming champion. The flippers of its well-developed limbs give it shocking speed. It is the best swimmer among Pokémon.
Golduck is one of those Pokemon that has been around since the grey dawn of time but unfortunately hasn't improved much since then. Having mediocre stats all around has hindered it from going anywhere far, but it does have some saving graces. Golduck has a rather diverse movepool, decent typing, as well as two usable abilities. The main problem it faces though is making a name for itself, as in most cases there is something better than Golduck in the role it is filling, even in lower tiers. Golduck does have certain niches to work with, but it struggles to stand out as usable.
Damp: Prevents Golduck's opponent from using Selfdestruct or Explosion while it is on the field. Don't use this. Please. Competitively, this is going to be as useless as using a Caterpie.
-Hydro Pump / Surf
This is Golduck's standard set, using its wide coverage to be able to hit every Pokemon for neutral damage or better, making it difficult to switch in on. Hydro Pump is Golduck's primary STAB, with Surf being feasible if you want something that's a bit more accurate for only a bit less power. Ice Beam is mainly useful for hitting Grass and Dragon types, while Focus Blast takes care of Normal, Dark and Steel types. The last slot is open to either HP Grass, which gives Golduck super effective coverage on other Water types, while Psyshock does higher damage to bulky Fighting and Poison types. Choice Specs is the preferred option for an item so that Golduck has enough power to be able to KO many Pokemon that it would otherwise not in lower tiers, while Life Orb isn't as limiting, but still powerful enough to be worthwhile. Either ability can be run, depending on whether or not you want Golduck to take advantage of your own / someone else's Rain, or if you want the chance of stopping other weather users.
All That Glitters Isn't Golduck
This set takes advantage of one job that Golduck can do that many other Pokemon can't: use Cloud Nine to stop weather sweepers. Although weather may not be as prevalent as it used to be, Golduck can definitely be used in lower tiers to stop the majority of Pokemon that use weather, such as Ludicolo, Shiftry, Typhlosion, and others. Hydro Pump is the main STAB move, with Signal Beam and HP Grass being mandatory coverage if you want to stop most weather users. Ice Beam can stop the Grass types that Signal Beam can't get as well (Victreebel mainly) and gives coverage on other types, while Focus Blast handles bulky Normal types that are pretty common in NeverUsed and RarelyUsed. Assault Vest is the item of choice for this set as it allows Golduck to beat many of the weather sweepers that would otherwise KO it (most of the ones mentioned above), while the other two items are if you want more power for the set and have the same advantages and disadvantages as they did for the first set.
The Man With the Golduck Gun
While the other sets are either taking advantage of Rain or stopping others from using it, this one just throws that out and dances some Rain for itself. And fortunately, it can use the Rain itself if it wants to anyhow. Rain Dance is, obviously, there to set up Rain for its team. Hydro Pump or Surf are for STAB, doing even more under Rain. Ice Beam and HP Grass round out the set with perfect coverage, though Focus Blast can be used to hit other Pokemon for higher neutral damage. Damp Rock is the better item if you want Golduck to be a main Rain setter, or Life Orb if you just want it to set up and then sweep on its own. The choice in nature is up to whether you want more Speed (although not too much will be outspeeding you after the Swift Swim boost), while Modest gives you more power.
Aqua Jet, Aqua Tail, Blizzard, Calm Mind, Cross Chop, Encore, Hone Claws, Ice Punch, Mega Kick, Psychic, Scald, Yawn
Double & Triple Battle Options
t is all to easy to glance over all pure Water Type pokemon and only see Blastoise, Vaporeon, Politoed, Suicune and Kyogre. Then we have Golduck, who's name I suspect might have been flip flopped with it's preevolution, Psyduck. Pleasantries aside, there was a point in time in the 5th Generation where players were desperate to find a way to work around the rampant weather teams so they decided to use Cloud Nine Golduck. Needless to say, their endeavors were in vain. Golduck is comparable to Phione when it comes to base stats and general offensive presence. But there is one area Golduck will exceed with the right support, and that is making the opponent struggle.
his set is disruptive in every sense of the word. Did your opponent Protect on the first turn? Do you outspeed them turn 2? Encore will lock them into Protect giving you set up opportunities, or allow you to put on more offensive pressure. Lets take it a step further, let's now Disable their Encored move on Turn 3. Now they've no choice but to struggle until their Encore is up, which more often than not, will hurt them more than they hurt you. Of course, this strategy can only reasonably go into effect if your opponent can't switch, so that just means....
The best partners for this Golduck would be Shadow Tag users or Mean Look users if that's your style, but Mega Gengar or Gothitelle fit the role perfectly. Mega Gengar more so because of its "Perish Trapping" abilities. If running Swift Swim, it isn't unheard of for Rain to be present on Perish Trap teams, so theoretically Golduck should be able to fit right in.
Aside from Encore/Disable, Golduck seems to have some other Pokemon out there that can do its job more efficiently. Golduck is more niche than not, so despite being the Water type, it isn't splashable on every team. Though when it does show up on Team Preview, keep your eye on it and remember it has Base 85 speed and you ~should~ be fine, be wary of its partners too though as they will only become bigger threats when/if you're locked into using Protect or worse, already struggling.
Golduck is kind of difficult to switch in on due to its variable coverage, but it really can't take too many hits before going down. Lanturn can take quite a few hits and KO Golduck in return. Freeze Dry Cryogonal can cause problems as well. Bulkier special walls like the aforementioned Cryogonal, Dusknoir, and others can tank whatever Golduck throws at it and do some hefty damage in return. Basically, hit it with enough super effective moves (even if they're not STAB) and Golduck will be KO'd pretty quickly. Poison damage, hazard damage, neutral hits can all do the job as well.
A Psy-t for Sore Eyes
So Psyduck; it’s a mono-Water type with decent Special Attack and Speed. That definitely has not been done before in the history of Pokemon. It has a decent movepool and could be a lot worse. At worst, it’s just another mediocre Water type with some interesting moves to be nice. Psyduck holding a Choice Scarf is actually pretty decent. It’s speed goes to 22, which is important as other Choice Scarfers with 14 speed only go up to 21 that outspeeds all unscarfed Pokemon in Little Cup. Hydro Pump is a good STAB move. Ice Beam is good for coverage, hitting Grass-Types and Dragons. Hidden Power Fire is good for dealing with bulky Steel-Types like Ferroseed. The last slot can really be anything. Experiment! Some more notable choices being Signal Beam for Dark-Types and such, Encore which makes Psyduck a notably worse version of Cottonee, but still doesn't take away from the fact that a fast Encore is a good thing, even for just the one time, and Hypnosis is fun for sleep-and-run tactics. Cloud Nine is generally better than Damp and Swift Swim on Psyduck. EVs maximize Speed and Special Attack and with a Modest Nature, its may actually do some damage. Psyduck also has some good physical moves like Cross Chop, Aqua Tail, and Ice Punch which may be used in the consideration of a physical scarf or Eviolite set, but Psyduck's Attack is probably too low to make any more notable use than the Special set. If you want to use Psyduck for its design or just for fun, do it! Just realize that there are much better things that await you in that pond.
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