Aggron, The Iron Armor Pokémon. It claims an entire mountain as its own. The more wounds it has, the more it has battled, so don't take it lightly. While seeking iron for food, it digs tunnels by breaking through bedrock with its steel horns.You can tell its age by the length of its iron horns. It claims an entire mountain as its territory.
Aggron is a pretty cool Pokemon. It is one of those 'mons that you would probably never use on a serious team. No one ever says "You're weak to X, stick Aggron in there to cover that weakness". No, Aggron is a more straightforward Pokemon. If you put Aggron on your team you do so for one and only one reason... Head Smash. Aggron Head Smash hits with such terrifying power that it actually hits with over 99% the power of Jolly Kyurem Black Outrage. Did I mention Rock Head prevents all recoil? Head Smash annihilates literally everything that doesn't resist it including things like Skarmory and Gliscor. If this isn't enough Aggron has 3 moveslots left to cover the exceedingly small number of Pokemon that can switch in on Head Smash. It isn't all good news for the armored titan. While its Head Smash would make even Gipsy Danger shudder its typing is terrible. Shockingly enough Steel and Rock, the two toughest sounding types totally suck together. Yeah yeah Aggron has 180 base defense but that usually just means you can survive a weak Earthquake instead of dropping in one hit to one like Heatran. On the Special side Aggron takes hits only a little better than... Breloom? Aggron is the Pokemon equivalent of Artillery. It can't take a hit, might miss, and requires extensive support but if it scores a direct hit something is probably going down. Aggron is not, and never will be a top tier threat but the steel kaiju is certainly usable and a LOT of fun when it works.
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points. A decent ability... if not for Rock Head.
- Head Smash
This is it, Aggron's flagship set. Destroyer of worlds, the great Head Smasher... Choice Band Aggron. As talked about before Banded Head Smash is what makes Aggron usable at all. I'll get into Head Smash again later. Ice Punch is probably going to be your most used secondary move due to its ability to completely shred Gliscor and Landorus-T as well as catch Garchomp and Zygarde switch in for easy OHKOs. Landorus-T is the only one of those 4 that will survive a hit after Stealth Rocks and even it will take well over 70%. Aqua Tail can be used to 2HKO Hippowdon but it is pretty much useless against everything else. Fire Punch rips apart Ferrothorn and Scizor before they can do much. Superpower is a solid high damage move that hits pretty much everything that would try to counter Aggron hard. But in general most of the time you should just be using Head Smash. Speaking of Head Smash here are some damage calculations to show its power.
Autotomize, Metal Burst, Curse, Hone Claws, Thunder Wave, Substitute + Focus Punch, and Choice Scarf.
Double & Triple Battle Options
None. Earthquake will end you.
Hippowdon is pretty much THE counter. High defenses and resistance to Head Smash lets it take any move Aggron could run except Banded Aqua Tail. Gliscor and Landorus T do okay, though a hit from Head Smash will do a ton. Fighting types like Lucario also work even though Head Smash will probably do at least 60%. Aegislash shrugs off basically every move Aggron gets except Earthquake and Fire Punch.
Mega Aggron is hilarious. 230 base Defense alongside passable HP and an ability that further improves its ability to take hits? This thing shrugs off physical his so well it is actually laughable. Yeah Mega Aggron loses STAB recoil-less Head Smash but it literally turns into a steel wall. Its Special Defense isn't as amazing but it is certainly passable and with certain EV spreads is surprisingly durable (in the right circumstance Genesect Flamethrower only 4HKOs). Mega Aggron isn't really THAT great but it has a lot of potential uses. Watching a Gliscor Earthquake critical hit not even slightly phase you is one of the greatest moments in Pokemon.
Filter: Damage by super-effective moves is reduced by 25%. When Gliscor uses Earthquake and you only take 27% you will finally understand what it means to be Mega Aggron, and completely ignore physical hits.
- Dragon Tail / Roar
Since gen 1 people always talked about what a physical Chansey would be like. Mega Aggron is probably the closest we will ever get to that. There isn't really much to say here. The goal is simple. Tank hits, hit back, Rest, Sleep Talk until you wake up, repeat. There are quite a few ways to play out the tank Mega Aggron set. The primary is Rest + Sleep Talk paired with Heavy Slam and a phasing move. Dragon Tail does solid damage but Roar can bypass Substitute and Fairy Pokemon. It also can't miss. If you think you can support Aggron with sufficient Wish support you can run Stealth Rock and Thunder Wave in the last slots. Here are some damage calculations just to show you how invincible this thing can be.
- Curse / Dragon Tail
One route not commonly traveled is a Specially Defensive spread. You gain something like 45% more sp def at the loss of barely 20% physical defense so this set is statistically far more efficient than the tank spread. However the Physically Defensive tank spread takes priority since Mega Aggron shouldn't really be taking special attacks to begin with. Anyhow, this set is simple enough. Use Curse then sweep. Despite the low raw stats Aggron can shrug off special attacks from bad Pokemon like Growlithe, Delphox, and the mighty Sunflora. You lose a fair amount of physical bulk but you retain enough to still be borderline immune to them. If running Curse isn't your thing you can simply run Dragon Tail to keep yourself from being set up on. .
Metal Burst, Ice Punch, Earthquake, and Iron Head.
Double & Triple Battle Options
Not much. Unlike Aggron, Mega Aggron doesn't even have very good offensive typing. It's also vulnerable to being worn down by Special Attacks like Heat Wave and Surf.
Countering Mega Aggron
Well first off don't use physical moves if you can help it. With the exception of like, Mega Lucario Close Combat or something boosted by Swords Dance that's also Super effective you probably won't be able to break Mega Aggron's shell very easily. Heatran, Volcarona, and Landorus-I can do lethal damage with super-effective STAB special moves while Aggron generally can't do much back. Skarmory takes effectively no damage from Aggron's attacks and can set up Spikes on, then Whirlwind away the metal titan. Landorus-T and Garchomp can both sort of counter Aggron, though neither of them can take an Ice Punch and Garchomp will hate coming in on Dragon Tail (or even Heavy Slam, which will 2HKO). Rotom Wash can at leas force it to Rest, though Aggron has a chance of PP stalling Hydro Pump.
We cannot have an article about Aggron without mentioning its pre-evolution. If set up well, Aron is one of the most formidable Pokémon known to exist. With its ability Sturdy, it is capable of surviving any hit, which will certainly hit first. From that, you can use Endeavor to make any non-Ghost-type opponent drop down to 1 Hit Point with the Shell Bell bringing Aron back up to full Hit Points. If Aron is in a sandstorm, this will kill any non-Ground, Rock or Steel Pokémon without Leftovers. Protect can be used to Protect itself while waiting for it to take out another Pokémon and Toxic can be used to Poison the foe and take it out and Hidden Power will just take out one Hit Point of any Pokémon, causing it to be able to finish off a Pokémon. I have seen many teams swept by an Aron in the past. It is truly a cute, brutal, little Pokémon.
Locations in Games
Black 2/White 2:
All Content is
©Copyright of Serebii.net 1999-2013.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2013