Crawdaunt, The Rogue Pokémon. It has an extremely violent nature that compels it to challenge other living things to battle. Other life-forms refuse to live in ponds inhabited by Crawdaunt, making them desolate places. It molts its shell regularly. Immediately after molting, its shell is soft and tender. Until the shell hardens, it hides in its streambed burrow to avoid attack from its foes. It loves to battle. A veteran Crawdaunt that has prevailed in hundreds of battles has giant pincers marked with countless scars. It is a rough customer that wildly flails its giant claws. It is said to be extremely hard to raise.
A Good Moveset for Crawdaunt would have to be this:
Adamant, Naughty OR Brave
Strategy Using Crawdaunt
Crawdaunt, much like it's Dark-Water counterpart Sharpedo, is primarily an attack based Pokémon, leaving it with the downside of lacking any form of physical STAB. It's main advantages over Sharpedo is Sword Dance and passable Defence while it's disadvantage is lack of Speed. The set itself speaks for itself, Sword Dance followed by a physical sweep. Since in UU Return-HP Rock will be walled by things like Golem and Aggron Surf is a solid choice for clearing the path. Taunt blocks Roar, Brick Break can 'also' hit Golem and Aggron among other things, Sludge Bomb is strong and has a chance to inflict Poison, it's all up to personal preference. Taunt is the least valuable here for UU due to a lack of solid PHazers that wouldn't take a tonne of damage from it's other moves, while in OU it's arguably the most valuable for blocking Skarmory and Suicune from forcing you out of play. Knock Off is valuable in either Metagame but is probably better suited to a support style Pokémon than Crawdaunt, although getting rid of a Wall Pokémon's Leftovers will make your second attempt at a sweep much smoother.
For anyone wandering, Hyper Cutter will block any Intimidate switches as well as things such as Charm. Probably your best choice for a physical sweeper.
The first choice is your nature for Crawdaunt, if you don't use Surf then you should obviously go with Adamant all the time but without it you have to choose between sacrificing Crawdaunt's weak speed or weak special defence. For the most part you'll want to focus on some Attack and a lot of HP and Defence. You might choose to focus on a little speed to outrun something like Skarmory to hit it with Taunt before Spikes.
EVs: 212 HP / 172 Atk / 124 Def
Other Optional Sets
Crawdaunt @ Leftovers
Inferior to Sharpedo at the special sweeping move set due to the lack of Speed but still has 'some' potential. Crawdaunt has solid special attack and a nice variety of moves and the surprise factor leaves a lot of opportunities to get a KO.
Other Optional Moves
Toxic, Endeavour, Counter, Body Slam. Toxic can mess up some of the Bulkier walls, except for Steels and Poisons obviously. Endeavour is novelty but probably workable into some kind of set. Counter will mess up physical attackers, Crawdaunt has the HP and Defence to use it effectively but doesn't have the speed to do anything afterwards. Body Slam helps make up for it's poor speed.
Strategy Against Crawdaunt
It has a large collection of weaknesses to prey on, Fighting, Bug, Electric and Grass. Most Special Attacks can get a 2KO or less if they aren't "Not Very Effective". It's slow speed makes it an easy target when it's weakened and it's lack of self recovery (except for Rest) gives it a severe disadvantage. STABed Surf makes it rather difficult for the majority of UU physical walls to stand in it's way but without it almost all Steels and Rocks can wall it provided Brick Break is absent. In OU too many things wall it for a list to be mentioned.
A good Contest Moveset for Crawdaunt would have to be this for the Beauty Contest best with Modest, Mild, Rash or Quiet Nature:
Strategy Using Crawdaunt
If you do the attacks in this following order you should have very few problems; 1st - Rain dance, 2nd - Surf/Water Pulse, 3rd - Rain dance, 4th - Surf/Water Pulse, 5th - Hyper beam
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