| East Town Moves |
| Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
| Yawn |
 |
- |
1 |
Wave |
Long Distance |
Slow |
Makes opponent fall asleep |
| Torment |
 |
- |
1 |
Wave |
Wide |
Slow |
Can't use the same attack twice |
| Swagger |
 |
- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
| Facade |
 |
★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
| Rock Tomb |
 |
★★ |
1 |
- |
Short-Distance |
Fast |
Lowers opponent's Speed |
| Hypnosis |
 |
- |
1 |
Wave |
Wide |
Slow |
Puts the opponent to sleep |
| Synchronoise |
 |
★★ |
1 |
All Directions |
Wide |
Slow |
Only damages Pokémon of the same type |
| Sonicboom |
 |
★★ |
3 |
Wave |
Wide |
Medium |
Does fixed damage of 20 |
| Telekinesis |
 |
- |
1 |
Distant Point |
Wide |
Medium |
Makes the opponent float |
| Thunder Wave |
 |
- |
1 |
Wave |
Wide |
Medium |
Paralyses opponent |
| Curse |
 |
- |
1 |
- |
Long Distance |
Slow |
For Ghost types; Afflicts opponents with a curse which saps HP Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed |
| Flash |
 |
- |
1 |
Wave |
Wide |
Medium |
Lowers the opponent's Accuracy |
| Calm Mind |
 |
- |
1 |
- |
Long Distance |
Slow |
Increases the user's Attack & Defense |
| Round |
 |
★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
| West Town Moves |
| Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
| Stored Power |
 |
★★★ |
1 |
All Directions |
Wide |
Slow |
Increases user's Attack |
| Psybeam |
 |
★★★ |
1 |
Wave |
Wide |
Slow |
May confuse opponent |
| Psywave |
 |
★★★ |
1 |
Wave |
Wide |
Slow |
Damage varies |
| Safeguard |
 |
- |
1 |
All Directions |
Long Distance |
Slow |
Prevents status afflictions |
| Swift |
 |
★★★ |
1 |
Projectile |
Wide |
Medium |
Homes in on enemies |
| Charge Beam |
 |
★★★ |
2 |
Wave |
Wide |
Slow |
May raise the user's Attack |
| Moonlight |
 |
- |
1 |
- |
Long Distance |
Slow |
Heals the user's HP by up to 50% |
| Helping Hand |
 |
- |
1 |
Close |
Short-Distance |
Fast |
Increases the strength of partners by 50% |
| Rest |
 |
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
| Barrier |
 |
- |
1 |
- |
Long Distance |
Slow |
Increases the user's Defense |
| Light Screen |
 |
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
| Secret Power |
 |
★★★ |
1 |
Wave |
Short-Distance |
Fast |
Has different effects depending on terrain; Causes Sleep in Forest, Green & Beach Areas, Causes Paralysis in Tower & Magma Areas & Battle Royale. Causes opponent to be dizzy in Cave Areas |
| Magic Coat |
 |
- |
1 |
- |
Long Distance |
Slow |
Makes the opponent have the same status affliction |
| Substitute |
 |
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
| Hidden Power |
 |
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
| Reflect |
 |
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
| Level Up |
|
| — |
Psywave |
 |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
| — |
Defense Curl |
 |
The user curls up to conceal weak spots and raise its Defense stat. |
| 5 |
Lucky Chant |
 |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| 7 |
Yawn |
 |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 11 |
Psybeam |
 |
The target is attacked with a peculiar ray. It may also cause confusion. |
| 13 |
Imprison |
 |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
| 17 |
Moonlight |
 |
The user restores its own HP. The amount of HP regained varies with the weather. |
| 19 |
Hypnosis |
 |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 23 |
Zen Headbutt |
 |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 25 |
Synchronoise |
 |
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
| 29 |
Nightmare |
 |
A sleeping target sees a nightmare that inflicts some damage every turn. |
| 31 |
Future Sight |
 |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 35 |
Calm Mind |
 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 37 |
Psychic |
 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| 41 |
Dream Eater |
 |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| 43 |
Telekinesis |
 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| 47 |
Stored Power |
 |
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |