#171 Lanturn
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#171 Almia: R-089
Oblivia (Present): R-061
Lanturn ランターン
Rantern
Ability: Volt Absorb & Illuminate
Volt Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Electric-type moves.
Illuminate: Raises the likelihood of meeting wild Pokémon.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Light Pokémon
3'11" 50.0 lbs
Evolution Chain
--Lv. 27-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group A

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Electric Recharge * 4 Charge

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Electric Recharge * 3 Recharge

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Hard Miracle Sea - Random -B1F-B18F, DPB1F-DPB4F
Dungeon
Sky
Hard Miracle Sea - Random -B1F-B18F, DPB1F-DPB4F
Ranger Shadows of Almia - Sea of Wailord
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Stormy Seas 1-17F
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Sophian Island - Canal Ruins - Underwater Ruins
Eastern Sea Undersea Cavern - Bottom Dark Room
Eastern Sea Undersea Cavern - End Room
Eastern Sea Undersea Cavern - Steam Room
Past Not in The Past

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Bubble
484128
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
Supersonic
-10010-
The user generates odd sound waves from its body. It may confuse the target.
Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
6Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
9Flail
2100178
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
12Water Gun
1288178
The foe is blasted with a forceful shot of water.
17Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
20Spark
1299158
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
23Take Down
888198
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
27Stockpile
-10017-
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
27Swallow
-10015-
The power stored using the move Stockpile is absorbed by the user to heal its HP.
27Spit Up
2088128
The power stored using the move Stockpile is released at once in an attack.
30Bubblebeam
684108
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
35Signal Beam
880158
The user attacks with a sinister beam of light. It may also confuse the target.
40Discharge
97088
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
47Aqua Ring
-10020-
The user envelops itself in a veil made of water. It regains some HP on every turn.
52Hydro Pump
168088
The foe is blasted by a huge volume of water launched under great pressure.
57Charge
-10020-
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55Brine
88888
If the foe's HP is down to about half, this attack will hit with double the power.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Flail
2100178
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Screech
-10022-
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Amnesia
-10022-
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Psybeam
1280178
The foe is attacked with a peculiar ray. It may also leave the target confused.
Whirlpool
278178
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Agility
-10012-
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Mist
-10017-
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

<--- #170
Chinchou
#172
Pichu
--->

 
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