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 #173 Cleffa
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#173 Almia: R---
Oblivia (Present): R-240
Cleffa ピィ
Piii
Ability: Cute Charm & Magic Guard
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon.
Magic Guard: Prevents all damage except from direct-attack moves.
Gender Ratio
Male: 25 % Female: 75 %
Classification Type 1 Type 2 Height Weight
Star Shape Pokémon
1'00" 6.6 lbs
Evolution Chain
---->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Normal Slam * 1 Normal

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy The Nightmare - Random B1F-B17F - Cannot be recruited
Marine Resort - Random B1F-B19F
Dungeon
Sky
Easy The Nightmare - Random B1F-B17F - Cannot be recruited
Marine Resort - Random B1F-B19F
Ranger Shadows of Almia - Cleffa is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Final Mountain 1-2F
Dungeon
Stormy Adventure Squad
- Unown Resort 1-2F
Final Island 1-2F
Dungeon
Light Adventure Squad
- Unown Garden 1,3-4F
Final Cave 1-2F
Ranger Guardian Signs Present Sophian Island - Canal Ruins - Entrance Hidden
Past Not in The Past

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Pound
690278
Inflicts damage on the target.
Charm
-7522-
Halves the target's Attack.
4Encore
-10012-
Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used.
7Sing
-8713-
Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.
10Sweet Kiss
-10015-
Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.
13Copycat
-10019-
Causes the user to unleash the same move as the last one used by the facing enemy. Some moves can't be copied.
16Magical Leaf
1210088
Inflicts damage on the target. It never misses.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Present
-10019-
Could either inflict damage on the target or restore its HP.
Metronome
--22-
Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.
Amnesia
-10022-
Boosts the user's Special Defense by 2 levels.
Belly Drum
-10010-
Boosts the user's Attack to its maximum value, but it empties the user's Belly to just 1. It has no effect if the Belly is 1 or less.
Splash
-10050-
Makes the user flop to a different tile. If it lands on another Pokémon, both Pokémon are hurt.
Mimic
-10017-
Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can't be mimicked.
Wish
-10015-
Gives the user a Wish status. A Pokémon with the Wish status has its natural HP recovery rate boosted.
Substitute
-1007-
Afflicts the targeted enemy with a Decoy status condition. A Pokémon with the Decoy status becomes a decoy that is seen as an enemy by its allies and can draw their attacks.
Fake Tears
-10022-
Reduces the target's Special Defense by 2 levels.
Covet
1888278
Inflicts damage on the target. It also snatches the target's hold item and makes it the user's, but only if the user is not already holding an item.

<--- #172
Pichu
#174
Igglybuff
--->

 
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