#214 Heracross
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#214 Almia: R---
Oblivia (Present): R-295
Oblivia (Past): N-190
Heracross ヘラクロス
Herakrosu
Ability: Swarm & Guts
Swarm: When HP is below 1/3rd, Bug’s power increases to 1.5 times.
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Singlehorn Pokémon
4'11" 120.0 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group C

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Bug Slam * 3 Normal
Oblivia Past
Field Ability Pkmn Assist
Slam Fighting

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Mt. Travail - Random 1F-19F
Dungeon
Sky
Easy Mt. Travail - Random 1F-19F
Ranger Shadows of Almia - Heracross is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Shady Rockland B8F-B15F
Ranger Guardian Signs Present Sophian Island - Canal Ruins - North Middle
Past Dark Temple - A Fork in the Dark Road
Dark Temple - Ground-Shaking Dragon Pokémon

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Night Slash
13881230
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Horn Attack
895188
The foe is jabbed with a sharply pointed horn to inflict damage.
Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
7Fury Attack
144121
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
13Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
19Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
25Counter
8100178
A retaliation move that counters any physical attack, inflicting double the damage taken.
31Take Down
888198
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
37Close Combat
228078
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
43Reversal
263128
An all-out attack that becomes more powerful the less HP the user has.
49Feint
588128
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
55Megahorn
248478
Using its tough and impressive horn, the user rams into the foe with no letup.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08Bulk Up
-10016-
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM65Shadow Claw
13883030
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71Stone Edge
2180730
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75Swords Dance
-1007-
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Harden
-10016-
The user stiffens all the muscles in its body to raise its Defense stat.
Bide
-10015-
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Flail
2100178
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
False Swipe
40100158
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Revenge
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Pursuit
-10017-
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Double-edge
20100128
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

<--- #213
Shuckle
#215
Sneasel
--->

 
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