#234 Stantler
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#234 Almia: R---
Oblivia (Present): R-033
Oblivia (Past): N-191
Stantler オドシシ
Odoshishi
Ability: Intimidate & Frisk
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Frisk: Reveals the foe’s held item.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Big Horn Pokémon
4'07" 157.0 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group G

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Normal Slam * 2 Normal
Oblivia Past
Field Ability Pkmn Assist
Slam Normal

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Foggy Forest - 6F-11F
Shimmer Hill - Random 1F-17F
Dungeon
Sky
Easy Foggy Forest - 6F-11F
Shimmer Hill - Random 1F-17F
Ranger Shadows of Almia - Stantler is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Chocolate Field 1F-14F, 16F-19F
Ranger Guardian Signs Present Renbow Island - Teakwood Forest - Forest
Past Dark Temple - A Fork in the Dark Road
Dark Temple - Ground-Shaking Dragon Pokémon

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
3Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
7Astonish
688178
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
10Hypnosis
158813-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
13Stomp
1290178
The foe is stomped with a big foot. It may also make the target flinch.
16Sand-attack
-8020-
Sand is hurled in the foe's face, reducing its accuracy.
21Take Down
888198
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
23Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
27Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
33Role Play
-10017-
The user mimics the foe completely, copying the foe's natural ability.
38Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
43Imprison
-10015-
If the foe knows any move also known by the user, the foe is prevented from using it.
49Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
53Me First
--22-
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05Roar
-10014-
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM53Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Spite
-10015-
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
Bite
790198
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
Extrasensory
1688128
The user attacks with an odd, unseeable power. It may also make the foe flinch.
Thrash
1878128
The user rampages and attacks for two to three turns. It then becomes confused, however.
Double Kick
677143
The foe is quickly kicked twice in succession using both feet.
Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

<--- #233
Porygon2
#235
Smeargle
--->

 
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