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 #236 Tyrogue
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#236 Almia: R-061
Oblivia (Present): R-100
Oblivia (Past): N-070
Tyrogue バルキー
Baruki
Ability: Guts & Steadfast
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
Steadfast: Speed raises by one level every time the Pokémon flinches.
Gender Ratio
Male: 100 % Female: 0 %
Classification Type 1 Type 2 Height Weight
Scuffle Pokémon
2'04" 16.3 lbs
Evolution Chain
--Lv. 20 (Attack > Defense)-->
--Lv. 20 (Attack < Defense)-->
--Lv. 20 (Attack = Defense)-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group C

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Fighting Crush * 1 Fighting

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Fighting Break * 1 Fighting
Oblivia Past
Field Ability Pkmn Assist
Break Fighting

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Mt. Travail - Random 1F-19F
Lost Wilderness - B1F-B17F
Dungeon
Sky
Easy Mt. Travail - Random 1F-19F
Lost Wilderness - B1F-B17F
Ranger Shadows of Almia - Pueltown
Dungeon
Blazing Adventure Squad
- Cheerful Meadow 7F-11F
Final Mountain 2-3F
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Renbow Island - Mt. Latolato - Cliffside
Past Fire Temple - A Scorching Shower of Flames

Dungeon Time/Darkness Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
Helping Hand
-10016-
A move that boosts the power of the ally's attack in a Double Battle.
Fake Out
880128
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Dungeon Sky Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
Helping Hand
-10016-
A move that boosts the power of the ally's attack in a Double Battle.
Fake Out
880128
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08Bulk Up
-10016-
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Rapid Spin
490178
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Hi Jump Kick
1690118
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch
890228
The user throws a punch at blinding speed. It is certain to strike first.
Mind Reader
-10012-
The user senses the foe's movements with its mind to ensure its next attack does not miss.
Helping Hand
-10016-
A move that boosts the power of the ally's attack in a Double Battle.
Counter
8100178
A retaliation move that counters any physical attack, inflicting double the damage taken.
Vacuum Wave
1188148
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Bullet Punch
488168
The user strikes with a tough punch as fast as a bullet. This move always goes first.

<--- #235
Smeargle
#237
Hitmontop
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