#340 Whiscash
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
#340 Almia: R---
Whiscash ナマズン
Namazun
Ability: Oblivious & Anticipation
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability.
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Whiskers Pokémon
2'11" 52.0 lbs
Evolution Chain
--Lv. 30-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Waterfall - B5F-B8F
Dungeon
Sky
Easy Waterfall - B5F-B8F
Ranger Shadows of Almia - Whiscash is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Stream Forest B5F-B6F
Dungeon
Light Adventure Squad
- Not in Game

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Tickle
-10017-
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Mud-slap
484168
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Mud Sport
-10017-
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Water Sport
-10019-
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
6Mud Sport
-10017-
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
6Water Sport
-10019-
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
10Water Gun
1288178
The foe is blasted with a forceful shot of water.
14Mud Bomb
1288108
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
18Amnesia
-10022-
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
22Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
26Magnitude
-10015-
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
33Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
33Snore
495168
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
39Aqua Tail
1680118
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
45Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
51Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
57Fissure
-2010-
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71Stone Edge
2180730
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Thrash
1878128
The user rampages and attacks for two to three turns. It then becomes confused, however.
Whirlpool
278178
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Spark
1299158
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
Hydro Pump
168088
The foe is blasted by a huge volume of water launched under great pressure.
Flail
2100178
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Take Down
888198
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

<--- #339
Barboach
#341
Corphish
--->

 
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