#368 Gorebyss
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#368 Almia: R-233
Oblivia (Present): R-066
Gorebyss サクラビス
Sakurabisu
Ability: Swift Swim
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
South Sea Pokémon
5'11" 49.8 lbs
Evolution Chain
---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Water Crush * 2 Psychic

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Water Slash * 2 Water

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Miracle Sea - Random -B1F-B18F, DPB1F-DPB4F
Dungeon
Sky
Very Hard Miracle Sea - Random -B1F-B18F, DPB1F-DPB4F
Ranger Shadows of Almia - Sea of Wailord
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Wave Seas 23-29F
Ranger Guardian Signs Present Sophian Island - Canal Ruins - Underwater Ruins
Past Not in The Past

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Whirlpool
278178
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
6Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
10Agility
-10012-
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
15Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
19Amnesia
-10022-
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
24Aqua Ring
-10020-
The user envelops itself in a veil made of water. It regains some HP on every turn.
28Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
33Baton Pass
-7515-
The user switches places with a party Pokémon in waiting, passing along any stat changes.
37Dive
12100128
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
42Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
46Aqua Tail
1680118
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
51Hydro Pump
168088
The foe is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55Brine
88888
If the foe's HP is down to about half, this attack will hit with double the power.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Refresh
-10017-
The user rests to cure itself of a poisoning, burn, or paralysis.
Mud Sport
-10017-
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Body Slam
1285178
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Supersonic
-10010-
The user generates odd sound waves from its body. It may confuse the target.
Barrier
-10016-
The user throws up a sturdy wall that sharply raises its Defense stat.
Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
Aqua Ring
-10020-
The user envelops itself in a veil made of water. It regains some HP on every turn.

<--- #367
Huntail
#369
Relicanth
--->

 
All Content is ©Copyright of Serebii.net 1999-2014.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2014