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 #461 Weavile
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#461 Almia: R-245
Oblivia (Present): R-203
Oblivia (Past): N-131
Weavile マニューラ
Manyula
Ability: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Sharp Claw Pokémon
3'08" 75.0 lbs
Evolution Chain
---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Dark Cut * 4 Dark

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Dark Slash * 4 Dark
Oblivia Past
Field Ability Pkmn Assist
Slash Dark

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Crevice Cave - Random B1F-B10F, DPB1F-B4F
Mt. Avalanche - Random B1F-B19F
Dungeon
Sky
Very Hard Crevice Cave - Random B1F-B10F, DPB1F-B4F
Mt. Avalanche - Random B1F-B19F
Ranger Shadows of Almia - Almia Castle (After beating Boss)
Dungeon
Blazing Adventure Squad
- Secret Archipelago 19-29F
Dungeon
Stormy Adventure Squad
- Secret Highland 19-29F
Dungeon
Light Adventure Squad
- Secret Rockmountain 19-29F
Ranger Guardian Signs Present Layuda Island - Mt. Layuda - 2F West Cave
Oblivia Region Sky Fortress - 2F
Oblivia Region Sky Fortress - Outside Left Platform
Past Ice Temple - Time, Time, Time!

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Embargo
-10018-
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Revenge
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Assurance
988128
If the foe has already taken some damage in the same turn, this attack's power is doubled.
Scratch
690288
Hard, pointed, and sharp claws rake the foe to inflict damage.
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Quick Attack
488138
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
8Quick Attack
488138
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
10Screech
-10022-
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
14Faint Attack
610088
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
21Fury Swipes
541101
The foe is raked with sharp claws or scythes for two to five times in quick succession.
24Nasty Plot
-10020-
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
28Icy Wind
580138
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
35Night Slash
13881230
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
38Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
42Metal Claw
1090158
The foe is raked with steel claws. It may also raise the user's Attack stat.
49Dark Pulse
-74108
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54False Swipe
40100158
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63Embargo
-10018-
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65Shadow Claw
13883030
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72Avalanche
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM75Swords Dance
-1007-
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79Dark Pulse
-74108
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM81X-scissor
1688108
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84Poison Jab
1488148
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Counter
8100178
A retaliation move that counters any physical attack, inflicting double the damage taken.
Spite
-10015-
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Bite
790198
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Crush Claw
1590158
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Fake Out
880128
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Double Hit
370138
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
Punishment
18888
This attack's power increases the more the foe has powered up with stat changes.
Pursuit
-10017-
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Ice Shard
588168
The user flash freezes chunks of ice and hurls them. This move always goes first.
Ice Punch
288128
The foe is punched with an icy fist. It may leave the target frozen.

<--- #460
Abomasnow
#462
Magnezone
--->

 
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