#466 Electivire
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#466 Almia: R-072
Oblivia (Present): R-117
Oblivia (Past): N-181
PokéPark: P-096
Electivire エレキブル
Elekible
Ability: Motor Drive
Motor Drive: The Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
Gender Ratio
Male: 75 % Female: 25 %
Classification Type 1 Type 2 Height Weight
Thunderbolt Pokémon
5'11" 305.6 lbs
Evolution Chain
--Lv. 30-->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group C

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Electric Electrify * 3 Electric

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Electric Electrify * 3 Electric
Oblivia Past
Field Ability Pkmn Assist
Electrify Electric

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Bastiodon's Block Barrage 24,000
Rotom's Spooky Shoot-'em-Up 8,000

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Sky Rift - B1F-B15F, DPB1F-B9F
Dungeon
Sky
Very Hard Sky Fissure - B1F-B15F, DPB1F-B9F
Ranger Shadows of Almia - Oil Field Hideout (After beating as Boss)
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Light Summit 21-29F
Legendary Mountains 26-27,29,33,35-36,41-42,46-49F
Ranger Guardian Signs Present Layuda Island - Mt. Layuda - 2F Interior Top Room
Oblivia Region Sky Fortress - 3F
Oblivia Region Sky Fortress - Outside Right Platform
Past Thunder Temple - Panic at the Perplexing Temple
PokéPark Wii - Pikachu's Adventure Battle after obtaining Bronzor Cavern Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Fire Punch
1478138
The foe is punched with a fiery fist. It may leave the target with a burn.
Quick Attack
488138
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Thundershock
188172
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Low Kick
790168
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
7Thundershock
188172
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
10Low Kick
790168
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
16Swift
1010088
Star-shaped rays are shot at the foe. This attack never misses.
19Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
25Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
28Thunderpunch
1888178
The foe is punched with an electrified fist. It may leave the target with paralysis.
37Discharge
97088
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
43Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
52Screech
-10022-
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
58Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
67Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Karate Chop
10901830
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Barrier
-10016-
The user throws up a sturdy wall that sharply raises its Defense stat.
Rolling Kick
1288138
The user lashes out with a quick, spinning kick. It may also make the target flinch.
Meditate
-10022-
The user meditates to awaken the power deep within its body and raise its Attack stat.
Cross Chop
15881030
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Fire Punch
1478138
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch
288128
The foe is punched with an icy fist. It may leave the target frozen.
Dynamicpunch
1078138
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.

<--- #465
Tangrowth
#467
Magmortar
--->

 
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