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 #101 Electrode
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#101 R--- Electrode マルマイン
Marumain
Ability: Soundproof & Static
Soundproof: Electrode is unaffected by Sound moves
Static: When a Pokémon makes contact with Electrode, it has a 30% chance of being Paralyzed
Classification Type 1 Type 2 Height Weight
Ball Pokémon
3'11" 147.0 lbs
Evolution Chain
--Lv. 30-->

Mystery Dungeon 1 Info
Body Size Friend Area
Power Plant

Location
Game Get Rate Obtainable Location
Trozei Rare Secret Storage 15

Mr. Who's Den
Dungeon Impossible Evolve Voltorb
Ranger - Electrode is not in Pokémon Ranger

Dungeon Level Up
LevelAttack NameTypeDescription
Charge
Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.
Tackle
Inflicts damage on the target.
Screech
Greatly reduces the target's Defense.
Sonicboom
Inflicts 20 HP damage on the target, even at a distance.
8Screech
Greatly reduces the target's Defense.
15Sonicboom
Inflicts 20 HP damage on the target, even at a distance.
21Spark
Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.
27Selfdestruct
Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items.
34Rollout
Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.
41Light Screen
Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves.
48Swift
Inflicts damage on the target. It never misses.
54Explosion
Makes user blow up in a huge explosion, inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range.
59Mirror Coat
Gives the user a Mirror Coat status, which reflects the damage from specific types of direct moves back at an enemy.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM12Taunt
Taunts the foe into only using attack moves.
TM15Hyper Beam
Powerful, but leaves the user immobile the next turn.
TM16Light Screen
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM24Thunderbolt
A strong electrical attack that may paralyze the foe.
TM25Thunder
A lightning attack that may cause paralysis.
TM27Return
An attack that increases in power with friendship.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM34Shock Wave
A fast and unavoidable electric attack.
TM41Torment
Torments the foe and stops successive use of a move.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM46Thief
While attacking, it may steal the foe's held item.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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