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 #170 Chinchou
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#170 R--- Chinchou チョンチー
Chonchii
Ability: Volt Absorb & Illuminate
Volt Absorb: Chinchou is healed by up to 25% of Max HP when hit by Electric Attacks
Illuminate: When Chinchou is in the first party slot, Wild Pokémon appearances are more frequent
Classification Type 1 Type 2 Height Weight
Angler Pokémon
1'08" 26.0 lbs
Evolution Chain
--Lv. 27-->

Mystery Dungeon 1 Info
Body Size Friend Area
Deep-Sea Floor

Location
Game Get Rate Obtainable Location
Trozei Normal Secret Storage 12
Endless Level 9
Trozei Battle
Mr. Who's Den
Dungeon 8.7 % Silver Trench 70F-79F
Ranger - Chinchou is not in Pokémon Ranger

Dungeon Level Up
LevelAttack NameTypeDescription
Bubble
Inflicts damage on the target, even at a distance. It may also reduce the target's Movement Speed by 1 level.
Thunder Wave
Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
5Supersonic
Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.
13Flail
Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.
17Water Gun
Inflicts damage on the target.
25Spark
Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.
29Confuse Ray
Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.
37Take Down
Inflicts damage on the target, but it also hurts the user.
41Hydro Pump
Inflicts damage on the target, even at a distance.
49Charge
Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM03Water Pulse
Attacks with ultrasonic waves. May confuse the foe
TM06Toxic
Poisons the foe with an intensifying toxin.
TM07Hail
Summons a hailstorm that strikes every turn.
TM10Hidden Power
The effectiveness varies with the user.
TM13Ice Beam
Blasts the foe with an icy beam that may freeze it.
TM14Blizzard
Hits the foe with an icy storm that may freeze it.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM24Thunderbolt
A strong electrical attack that may paralyze the foe.
TM25Thunder
A lightning attack that may cause paralysis.
TM27Return
An attack that increases in power with friendship.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM34Shock Wave
A fast and unavoidable electric attack.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
HM03Surf
Creates a huge wave, then crashes it down on the foe.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
HM07Waterfall
Charges the foe with speed to climb waterfalls.
HM08Dive
Dives underwater the first turn and strikes next turn.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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