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 #196 Espeon
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#196 R-186 Espeon エーフィ
Eifi
Ability: Synchronize
When Espeon is inflicted with Poison, Paralysis or Burn, the Opponent is inflicted with the same Condition
Classification Type 1 Type 2 Height Weight
Sun Pokémon
2'11" 58.4 lbs
Evolution Chain
--Sun Ribbon-->

Mystery Dungeon 1 Info
Body Size Friend Area
Transform Forest

Ranger Info
Type Group Field Ability Pkmn Assist
Psychic None Psychic

Location
Game Get Rate Obtainable Location
Trozei Rare Secret Storage 20
Mr. Who's Den
Dungeon Impossible Evolve Eevee
Ranger - Fiore Temple

Dungeon Level Up
LevelAttack NameTypeDescription
Tackle
Inflicts damage on the target.
Tail Whip
Reduces the target's Defense by 1 level.
Helping Hand
Boosts the Attack and Special Attack of team members in the room by 1 level. It does not affect the user.
8Sand-attack
Reduces the target's accuracy by 1 level.
16Confusion
Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray.
23Quick Attack
Inflicts damage on a target up to 2 tiles away.
30Swift
Inflicts damage on the target. It never misses.
36Psybeam
Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.
42Psych Up
Copies any boosts and reductions to the target's Attack, Special Attack, Defense, Special Defense, and Movement Speed to the user's own stats.
47Psychic
Inflicts damage on the target. It may also reduce the target's Special Defense by 1 level.
52Morning Sun
Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM04Calm Mind
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM15Hyper Beam
Powerful, but leaves the user immobile the next turn.
TM16Light Screen
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM23Iron Tail
Attacks with a rock-hard tail. May lower DEFENSE.
TM27Return
An attack that increases in power with friendship.
TM28Dig
Digs underground the first turn and strikes next turn.
TM29Psychic
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
Hurls a black blob that may lower the foe's SP. DEF.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM33Reflect
Creates a wall of light that weakens physical attacks.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
TM48Skill Swap
The user swaps special abilities with the target.
HM01Cut
Cuts the foe with sharp scythes, claws, etc.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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