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 #281 Kirlia
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#281 R-027 Kirlia キルリア
Kirlia
Ability: Synchronize & Trace
Synchronize: When Kirlia is inflicted with Poison, Paralysis or Burn, the Opponent is inflicted with the same Condition
Trace: Copies Opponent's Ability when brought into Battle
Classification Type 1 Type 2 Height Weight
Emotion Pokémon
2'07" 44.5 lbs
Evolution Chain
--Lv. 20-->--Lv. 30-->

Mystery Dungeon 1 Info
Body Size Friend Area
Sky Blue Plains

Ranger Info
Type Group Field Ability Pkmn Assist
Psychic None Psychic

Location
Game Get Rate Obtainable Location
Trozei Rare Endless Level 7
Endless Level 9
Forever Level 56
Mr. Who's Den
Dungeon -19 % Solar Cave 10F-15F
Ranger - Kisara Plains (Plains Capture Challenge)

Dungeon Level Up
LevelAttack NameTypeDescription
Magical Leaf
Attacks with a strange leaf that cannot be evaded.
Growl
Growls cutely to reduce the foe's ATTACK.
Confusion
A psychic attack that may cause confusion.
Double Team
Creates illusory copies to raise evasiveness.
Teleport
A psychic move for fleeing from battle instantly.
6Confusion
A psychic attack that may cause confusion.
11Double Team
Creates illusory copies to raise evasiveness.
16Teleport
A psychic move for fleeing from battle instantly.
21Calm Mind
Raises SP. ATK and SP. DEF by focusing the mind.
26Psychic
A powerful psychic attack that may lower SP. DEF.
33Imprison
Prevents foes from using moves known by the user.
40Future Sight
Heightens inner power to strike 2 turns later.
47Hypnosis
A hypnotizing move that may induce sleep.
54Dream Eater
Takes one half the damage inflicted on a sleeping foe.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM04Calm Mind
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
Taunts the foe into only using attack moves.
TM16Light Screen
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM20Safeguard
A mystical force prevents all status problems.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM24Thunderbolt
A strong electrical attack that may paralyze the foe.
TM27Return
An attack that increases in power with friendship.
TM29Psychic
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
Hurls a black blob that may lower the foe's SP. DEF.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM33Reflect
Creates a wall of light that weakens physical attacks.
TM34Shock Wave
A fast and unavoidable electric attack.
TM41Torment
Torments the foe and stops successive use of a move.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
TM46Thief
While attacking, it may steal the foe's held item.
TM48Skill Swap
The user swaps special abilities with the target.
TM49Snatch
Steals the effects of the move the foe uses next.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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