Name | Type | Cat. | PP | Att. | Acc. | Effect |
Astonish | 15 | 30 | 100 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | ||
Confuse Ray | 10 | -- | 100 | The target is exposed to a sinister ray that triggers confusion. | ||
Curse | 10 | -- | -- | A move that works differently for the Ghost type than for all other types. | ||
Destiny Bond | 5 | -- | -- | After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | ||
Grudge | 5 | -- | -- | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | ||
Hex | 10 | 65 | 100 | This relentless attack does massive damage to a target affected by status conditions. | ||
Lick | 30 | 30 | 100 | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | ||
Menacing Moonraze Maelstrom | 1 | 200 | -- | After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability. | ||
Moongeist Beam | 5 | 100 | 100 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | ||
Never-Ending Nightmare | 1 | -- | -- | Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||
Never-Ending Nightmare | 1 | -- | -- | Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||
Night Shade | 15 | -- | 100 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | ||
Nightmare | 15 | -- | 100 | A sleeping target sees a nightmare that inflicts some damage every turn. | ||
Ominous Wind | 5 | 60 | 100 | The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | ||
Phantom Force | 10 | 90 | 100 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | ||
Shadow Ball | 15 | 80 | 100 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||
Shadow Bone | 10 | 85 | 100 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. | ||
Shadow Claw | 15 | 70 | 100 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ||
Shadow Force | 5 | 120 | 100 | The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. | ||
Shadow Punch | 20 | 60 | -- | The user throws a punch from the shadows. This attack never misses. | ||
Shadow Sneak | 30 | 40 | 100 | The user extends its shadow and attacks the target from behind. This move always goes first. | ||
Sinister Arrow Raid | 1 | 180 | -- | The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | ||
Soul-Stealing 7-Star Strike | 1 | 195 | -- | After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | ||
Spectral Thief | 10 | 90 | 100 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | ||
Spirit Shackle | 10 | 80 | 100 | The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping. | ||
Spite | 10 | -- | 100 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||
Trick-or-Treat | 20 | -- | 100 | The user takes the target trick-or-treating. This adds Ghost type to the target's type. |