Move Tutors
Like previous games, Pokémon Heart Gold & Soul Silver have a variety of Move Tutors. These move tutors will teach your Pokémon a special move for a price and can be taught as many times as you want. This page details all of the Move Tutors within these games.
Ilex Forest - Headbutt
The first move tutor you will discover is the Headbutt tutor in Ilex Forest. This tutor is the only move tutor in the game whom will teach your Pokémon the move for free. You can come back at any time to teach your Pokémon Headbutt. Headbutt is used in the field to allow for you to shake trees in order to obtain wild Pokémon
Name | Type | Cat. | PP | Att. | Acc. | Effect | Cost |
Headbutt | 15 | 70 | 100 | A ramming attack that may cause flinching. |
Blackthorn City - Elemental Beams
The next tutor you'll meet is in Blackthorn City. In this house, you will find the Move Deleter, Move Relearner and this man who will teach your Pokémon one of three attacks depending on what they are. The only Pokémon that can learn these moves are the starters from each region and their evolutions and only when they have reached a certain level of happiness
Name | Type | Cat. | PP | Att. | Acc. | Effect | Cost |
Frenzy Plant | 5 | 150 | 90 | User cannot attack on the next turn. | |||
Blast Burn | 5 | 150 | 90 | User cannot attack on the next turn. | |||
Hydro Cannon | 5 | 150 | User cannot attack on the next turn. |
Frontier Front
In the Frontier Front, you will find a house where three men dwell. If you speak to these men, they will offer you several choices for Move Tutor moves. Unlike Headbutt however, these tutors require you to pay in order to obtain them. The charge is in Battle Points earned through the Battle Frontier.
Name | Type | Cat. | PP | Att. | Acc. | Effect | Cost |
Bounce | 5 | 85 | 85 | Bounces up, then down the next turn. May paralyze. | 32 B.P | ||
Gastro Acid | 10 | -- | 100 | Cancels effect of foe's ability | 32 B.P | ||
Gunk Shot | 5 | 120 | 70 | May poison foe | 32 B.P | ||
Low Kick | 20 | -- | 100 | A kick that inflicts more damage on heavier foes. | 32 B.P | ||
Mud-slap | 10 | 20 | 100 | Hurls mud in the foe's face to reduce its accuracy. | 32 B.P | ||
Rollout | 20 | 30 | 90 | An attack lasting 5 turns with rising intensity. | 32 B.P | ||
Ancientpower | 5 | 60 | 100 | An attack that may raise all stats. | 40 B.P | ||
Aqua Tail | 10 | 90 | 90 | No Added Effect | 40 B.P | ||
Earth Power | 10 | 90 | 100 | May lower foe's SP.DEF one stage | 40 B.P | ||
Iron Defense | 15 | -- | -- | Hardens the body's surface to sharply raise DEFENSE. | 40 B.P | ||
Iron Head | 15 | 80 | 100 | May cause opponent to flinch | 40 B.P | ||
Seed Bomb | 15 | 80 | 100 | No Added Effect | 40 B.P | ||
Signal Beam | 15 | 75 | 100 | A strange beam attack that may confuse the foe. | 40 B.P | ||
Super Fang | 10 | -- | 90 | Attacks with sharp fangs and cuts half the foe's HP. | 40 B.P | ||
Twister | 20 | 40 | 100 | Whips up a vicious twister to tear at the foe. | 40 B.P | ||
Heat Wave | 10 | 100 | 90 | Exhales a hot breath on the foe. May inflict a burn. | 48 B.P | ||
Outrage | 15 | 120 | 100 | A rampage of 2 to 3 turns that confuses the user. | 48 B.P | ||
Superpower | 5 | 120 | 100 | Boosts strength sharply, but lowers abilities. | 48 B.P | ||
Endeavor | 5 | -- | 100 | Gains power if the user's HP is lower than the foe's HP. | 64 B.P | ||
Pain Split | 20 | -- | -- | Adds the user and foe's HP, then shares them equally. | 64 B.P | ||
Sky Attack | 5 | 140 | 90 | Searches out weak spots, then strikes the next turn. | 64 B.P | ||
Bug Bite | 20 | 60 | 100 | Receives effect from foe's held berry | 32 B.P | ||
Fury Cutter | 20 | 10 | 95 | An attack that intensifies on each successive hit. | 32 B.P | ||
Dive | 10 | 80 | 100 | Dives underwater the first turn and strikes next turn. | 40 B.P | ||
Knock Off | 20 | 20 | 100 | Knocks down the foe's held item to prevent its use. | 40 B.P | ||
Sucker Punch | 5 | 80 | 100 | Always strikes first, but fails if foe is not using attacking move | 40 B.P | ||
Air Cutter | 25 | 55 | 95 | Hacks with razorlike wind. High critical-hit ratio. | 48 B.P | ||
Icy Wind | 15 | 55 | 95 | A chilling attack that lowers the foe's SPEED. | 48 B.P | ||
Ominous Wind | 5 | 60 | 100 | May raise all user's stats one stage | 48 B.P | ||
Trick | 10 | -- | 100 | Tricks the foe into trading held items. | 48 B.P | ||
Vacuum Wave | 30 | 40 | 100 | Always strikes first | 48 B.P | ||
Fire Punch | 15 | 75 | 100 | A fiery punch that may burn the foe. | 64 B.P | ||
Ice Punch | 15 | 75 | 100 | An icy punch that may freeze the foe. | 64 B.P | ||
Thunderpunch | 15 | 75 | 100 | An electrified punch that may paralyze the foe. | 64 B.P | ||
Zen Headbutt | 15 | 80 | 90 | May cause foe to flinch | 64 B.P | ||
Block | 5 | -- | -- | Blocks the foe's way to prevent escape. | 32 B.P | ||
Gravity | 5 | -- | -- | Disables moves that fly or levitate in 5 turns | 32 B.P | ||
Magic Coat | 15 | -- | -- | Reflects special effects back to the attacker. | 32 B.P | ||
Snore | 15 | 40 | 100 | A loud attack that can be used only while asleep. | 32 B.P | ||
String Shot | 40 | -- | 95 | Binds the foe with string to reduce its SPEED. | 32 B.P | ||
Worry Seed | 10 | -- | 100 | Changes the ability of foe to insomnia | 32 B.P | ||
Helping Hand | 20 | -- | -- | Boosts the power of the recipient's moves. | 40 B.P | ||
Magnet Rise | 10 | -- | -- | Changes own ability to levitate | 40 B.P | ||
Spite | 10 | -- | 100 | Spitefully cuts the PP of the foe's last move. | 40 B.P | ||
Swift | 20 | 60 | -- | Sprays star-shaped rays that never miss. | 40 B.P | ||
Synthesis | 5 | -- | -- | Restores HP. The amount varies with the weather. | 40 B.P | ||
Heal Bell | 5 | -- | -- | Chimes soothingly to heal all status abnormalities. | 48 B.P | ||
Last Resort | 5 | 130 | 100 | Only usable when all other attacks have been used | 48 B.P | ||
Role Play | 10 | -- | -- | Mimics the target and copies its special ability. | 48 B.P | ||
Tailwind | 30 | -- | -- | User's team raises SPEED for 5 turns | 48 B.P | ||
Uproar | 10 | 50 | 100 | Causes an uproar for 2 to 5 turns and prevents sleep. | 48 B.P |