AnchorsBianca
Bianca
Champion
Champion

Bianca

Picture Name Role Base Rarity
Bianca Artwork
Standard Outfit EX Outfit
Bianca Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingMaxie Master Fair Scout (May 25th 2024 - June 25th 2024) - 0.161%
Double Feature Poke Fair Scout (May 20th 2024 - June 4th 2024) - 0.112%
Poppy Poke Fair Scout (May 16th 2024 - June 5th 2024) - 0.112%
Plumeria Variety Scout (May 11th 2024 - May 30th 2024) - 0.071%
Guzma Variety Scout (May 9th 2024 - May 30th 2024) - 0.071%
and more...

Pokédex Entry

Flavor Text
BiancaBianca is a Trainer who once traveled across the Unova region. She loves Pokémon and currently works as an assistant to Professor Juniper to learn more about them.
Mindscape
Bianca Mindscape

Bianca's Pokémon

Bianca & Musharna

Picture Name Focal Move Type Weakness
Musharna Image
English: Musharna
Japan: Musharna
ムシャーナ
French: Mushana
German: Somnivora
Korean: 몽얌나
Psychic-type Bug-type
Passive Skills
On a Roll 4: Raises the chance of lowering stat values with the additional effects of moves.
Theme Skills
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12
Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Glasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
657 211 213 292 240 190
5 Star Max Potential Stats
757 251 253 332 280 230


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Stored Power Psychic-typeSpecial Category Move 13-15 100 2 (Gauge) Opponent
The more the user's stats are raised, the greater the power of this move.
Psychic Terrain Psychic-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Turns the field into Psychic Terrain
You Snooze, You Lose!  Other Category Move   2 (Max Uses) Self
Raises the user's Defense, Sp. Atk, and Sp. Def. Sharply raises these stats if the field is Psychic Terrain.
Psychic Psychic-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def


Sync Moves
NameTypeCategoryMax PowerTarget
Truth-Seeking Future Sight Psychic-typeSpecial Category Move 200-240 Opponent
The more the target's Sp. Def has been lowered, the greater the power of this move.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Psychic: Power Up 3 Psychic: Power Up 3 4 48 1
Psychic Terrain: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Psychic: Power Up 3 Psychic: Power Up 3 4 48 2
HP + 20 HP + 20 4 48 1
Defense + 10 Defense + 10 4 48 2
Psychic Terrain: Pep Rally 1 Raises the Speed of all allied sync pairs when a move is successful. 8 96 3
Precognition 2 Quickly charges the move gauge when the field is Psychic Terrain. 8 96 2
Psychic Terrain: Team Hit and Heal Makes all allied sync pairs gradually heal themselves when a move is successful. 10 120 3
Speed + 5 Speed + 5 2 24 1
Stored Power: Power Up 1 Stored Power: Power Up 1 4 48 1
Stored Power: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk + 10 Sp. Atk + 10 4 48 2
Stored Power: Power Up 1 Stored Power: Power Up 1 4 48 1
Stored Power: Power Up 1 Stored Power: Power Up 1 4 48 2
HP + 20 HP + 20 4 48 2
Impervious Stats cannot be lowered. 15 180 3
Weird Shield Sp. Def + increases 50% when the field is Psychic Terrain. 8 96 3
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
You Snooze, You Lose!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Stored Power: Power Up 1 Stored Power: Power Up 1 4 48 1
Weird Recovery 1 Restores the Pokémon's HP whenever it takes an action when the field is Psychic Terrain. 10 120 2
Mutually Assured Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. 6 72 2
Stored Power: Power Up 1 Stored Power: Power Up 1 4 48 3
Sp. Def + 20 Sp. Def + 20 7 84 2
Unfortuitous 3 Has a moderately good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack is successful. 8 96 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Psychic: Power Up 3 Psychic: Power Up 3 4 48 1
Psychic: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Psychic: Power Up 3 Psychic: Power Up 3 4 48 1
Psychic: Power Up 3 Psychic: Power Up 3 4 48 2
Defense + 10 Defense + 10 4 48 2
Lucky Entry 2 Sharply raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when the Pokémon enters a battle. 8 96 2
Speed + 20 Speed + 20 7 84 3
Brainteaser The more the target's Sp. Def has been lowered, the more it powers up moves. 10 120 3
Truth-Seeking Future Sight: Power Up 25 Truth-Seeking Future Sight: Power Up 25 5 60 3
Truth-Seeking Future Sight: Power Up 25 Truth-Seeking Future Sight: Power Up 25 5 60 3

Bianca Champion

Picture Name Role Base Rarity
Bianca Artwork
Standard Outfit EX Outfit
Bianca
RoleTech
EX RoleStrike

 

Mindscape
Bianca Champion Mindscape


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sacred Sword: Power 3 Sacred Sword: Power ↑ 3 3 36 1
Sacred Sword: Power 3 Sacred Sword: Power ↑ 3 3 36 1
Sacred Sword: Power 3 Sacred Sword: Power ↑ 3 3 36 2
Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. 10 120 2
Ridicure 3 Has a chance (40%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. 7 84 2
Defense Destroyer 9 Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful. 10 120 3
Staggering 4 Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
White Light Sacred Sword: Power 3 White Light Sacred Sword: Power ↑ 3 3 36 1
White Light Sacred Sword: Power 3 White Light Sacred Sword: Power ↑ 3 3 36 1
White Light Sacred Sword: Power 3 White Light Sacred Sword: Power ↑ 3 3 36 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
First Step to Glory: MP Refresh 2 Move: First Step to Glory Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
First Step to Glory: Berserker 2 Move: First Step to Glory Raises the user’s Attack by two stat ranks when its move is successful. 10 120 3
Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
White Light Sacred Sword: Power 3 White Light Sacred Sword: Power ↑ 3 3 36 1
White Light Sacred Sword: Power 3 White Light Sacred Sword: Power ↑ 3 3 36 1
Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 8 96 2
Evasive Sync-Up 3 Powers up the user’s sync move when its evasiveness is raised. 10 120 2
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 8 96 2
Unova C (Defensive) Extension 5 Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) applies to the allied field of play. 10 120 3
Circle Hit: Attack ↓ & Sp. Atk ↓ 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful while a circle applies to the allied field of play. 10 120 3
HP 10 HP 10 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Sacred Sword: Move Gauge Refresh 3 Move: Sacred Sword Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 1
Sacred Sword: Power 3 Sacred Sword: Power ↑ 3 3 36 1
Sacred Sword: Power 3 Sacred Sword: Power ↑ 3 3 36 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Attack 10 Attack 10 4 48 2
Circle Hit: Physical Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move is successful while a circle applies to the allied field of play. 10 120 3
Unova C (Defensive): S-Moves ↑ 9 Powers up the user’s sync move when Unova Circle (Defensive) is applied to the allied field of play. 10 120 3
Steps to a New Path Sacred Sword: Power 25 Steps to a New Path Sacred Sword: Power ↑ 25 5 60 3
Steps to a New Path Sacred Sword: Power 25 Steps to a New Path Sacred Sword: Power ↑ 25 5 60 3