Argenta | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Argenta |
|
☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Triple Feature Poke Fair Scout (June 7th 2024 - June 21st 2024) - 1% Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022% Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025% Argenta Poke Fair Scout (September 18th 2023 - October 6th 2023) - 2% |
Pokédex Entry
Flavor Text | |
Argenta | This Hall Matron with a lively and elegant aura waits for challengers at the Battle Hall in Sinnoh. She believes there is a place where everyone can shine. |
Mindscape |
Argenta's Pokémon
Argenta & Skarmory | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Stat Share 9: When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. Use Status P-Move: Team Physical Boost Up1 9: Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move. Use Status P-Move: Team Accuracy Up2 9: Raises the accuracy of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||||||||||||
Theme Skills | |||||||||||||
Steel Support - Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 4 Grown Woman: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
685 | 210 | 333 | 138 | 313 | 297 |
5 Star Max Potential Stats | |||||
785 | 250 | 373 | 178 | 353 | 337 |
5 Star Max Potential EX Role Stats | |||||
845 | 270 | 393 | 198 | 373 | 337 |
Max Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Max Steelspike | 400-480 | Opponent | ||||
Raises the Defense of all allied sync pairs by 2 stat ranks. | ||||||
Max Guard | Self | |||||
Applies the Damage Guard Next effect to an ally. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
Team MAX/Sync Boost (Physical) 9 | Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move. | 10 | 120 | 5 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Recuperation 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 4 |
Swords Dance: Infliction Freebie 9 | Move: Swords Dance Applies the Free Move Next effect to the user when its Pokémon uses a status move. | 10 | 120 | 5 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 1 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 2 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 1 |
Metal Claw: Move Gauge Refresh 3 | Move: Metal Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
HP 40 | HP 40 | 7 | 84 | 2 |
Team First Super Sync | Applies the Supereffective Up Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 8 | 96 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 2 |
Swords Dance: Charging Infliction 1 | Move: Swords Dance Charges the user's move gauge by 1 when its Pokémon uses a status move. | 10 | 120 | 3 |
Swords Dance: Team Inflict and Heal 3 | Move: Swords Dance Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 1 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 2 |
Keep with It!: MP Refresh 2 | Move: Keep with It! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Keep with It!: Hit and Heal 9 | Move: Keep with It! Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
MAX Barricade Buddies 2 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. | 8 | 96 | 3 |
Keep with It!: Team Brawn Gain 9 | Move: Keep with It! Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 8 | 96 | 3 |
Shining Favorite Steel Impact: Power 25 | Shining Favorite Steel Impact: Power Up 25 | 5 | 60 | 3 |
Shining Favorite Steel Impact: Power 25 | Shining Favorite Steel Impact: Power Up 25 | 5 | 60 | 3 |